Animal Crossing games don't do everything normally – at least not a great line games – so it's definitely not a clue to say the hype around it Crossing the Animals: New Horizons has been a touch fever lately. Well, we were lucky enough to have our hands on it for a while at Nintendo's offices in the UK, and the rumor is that it is widely viewed as being un-shared, so split the time for good.
We played three different save files so that we could see the game in a variety of different stages, one where you just started on your island, the same ways down the line, and the last one where even the most exciting building programs are open; and yes, sahl;
The first thing we just hit how beautiful you are the game says. Of course we saw screenshots and video footage from many different places, but none of them did it justice. Seeing it in person shows how sharp the whole game is, despite all the rounded corners in everything. The colors come from you, the relevant details like Timmy and Tommy's wool and jewelry and the refined, varied light effects have great images of different emotions in your character and surroundings, everything is meaningless. dead and dead
This trend also extends to how the characters behave and move; You will see local people getting as full as they usually do, but everyone seems to be living their lives, rather than just waiting for you to interact with them and give their presence similar meaning. Tom Nook can be found reading a book as you enter Resident Services, Isabelle is very active in her work, they are very real, the smallest of the large anthropomorphic animals can be.
The pictures have also improved, though not as clear. Running now carries real weight as your character snaps its arms back and into position to make that & # 39; splaty & # 39; extraordinary New Leaf and swinging a pole over the rivers feels great; It all helps you in making your actions feel more real-life.
But what really impressed us was that at first save the file the island felt good, calm, but isolated. You do not go to an existing city and you govern the residents as the right representative; you name it all over the place from the beginning, down until you reach the earth and draw water (finally). This is your island, your perspective, and more flexible than before. Crafting is also an exciting addition; we do not fully realize how much we need the resources available on the island, so wood for farming, stone, iron and other materials look like they will greatly enhance your daily efforts. No more playing this game for one hour and I feel like you've done everything you can, yahoo!
Moving on to the second save file, we started to see the slow buildup of Animal & # 39; Crossing Crossing to some extent. Many houses, many residents, a few buildings made of cloth, but they are built entirely of exterior materials. This sounds like the island we were playing had a lot of personality to it, a personal endeavor rather than just a Museum in the left corner rather than a cheap restaurant.
Ah and the Museum, the Museum. We do not want to talk about material things too much but we cannot allow this fluency without being stated. As we gazed into the halls we were just as impressed with how the museum, the real, and vague fame was. Walls on the walls, small cravings when you might expect it, ants stealing sugar from an unprepared coffee cup; undoubtedly the best viewing experience we have had in the game.
And now we're getting a very interesting revelation of Direct's past, the use of terraforming – we're not sure what that is called in the game, but that's what we call it and we make the rules here. We've only been able to play for a while with all this, but suffice it to say that our curiosity has been thoroughly tested. The whole idea of your choice of city in past games being a constant, consistent decision has come down, and we have not only been able to build or produce anything we want to do, but have finally been able to put it down without fear that I will kick it in the dust.
It seems almost too much freedom comes with renewal, but when you consider what the island's development was like when we played it, we're sure you'd be less informed and kinder than you were thrown into it as we were. The range of the border is endless, and when combined with a fruit-filled diet to move all the trees through the area, we can only imagine what the amazing nature fans will be recording.
Overall, Crossing the Animal: New Horizons totally shapes the participation of its predecessors. There seems to be no reason to think about why we go back to other games once we have this right thing, upgraded to all the features from the previous articles, and filled in a whole host of exciting new health features to explore. If we came out we could grab our attention even half and managed in our limited time to play it, we would all be at a higher level than the other.