In case you missed it, The Legend of Zelda: Echoes of Wisdom is coming back correct dungeons.
Nintendo shared a feature on its official website this week discussing “everything you should know” about this upcoming release and one of the last questions officially acknowledges the dungeons in the new game:
Nintendo: “Wait, there are dungeons in this game?! Yes.”
Nintendo elaborates on the dungeons, revealing how players will have to “explore different rooms, defeat enemies, solve puzzles, find keys, unlock doors and fight bosses!”. So it definitely sounds like it has traditional dungeons!
In our Nintendo Life ‘hands on’, we also talked about the return of the familiar dungeon system in this new entry:
Later in our play session, we entered the Peaceful World, where a bunch of people and trees, and probably financial stability, are kept in check, and we wandered into a dungeon. Not a divine beast, not an endless mess of floating wet platforms in the sky – linear a dungeon just like mom used to make.
Despite our obvious frivolity, we’re big fans of the open-ended gameplay offered in games like Tears of the Kingdom; it allows for some incredibly creative and left field gameplay and problem solving, but we can’t deny that it was really refreshing to go back to the old faithful designs of yesteryear.
That doesn’t mean you won’t use fun and creative ways to get through the dungeon, no sir! Echoes are the bread and butter of the entire experience (with one exception), and each puzzle has multiple different echoes that can help you overcome them.
So there you have it – there’s a more traditional dungeon focus, but it still blends in with new mechanics like Echoes.