If you are the owner of Kill La Kill: IF in your Nintendo Switch program then be sure to check out what updates you make as you find a new character. Actor Mako Mankanshoku is a fan favorite who uses his special two-star Goku Unform star in battle. The update also releases a few bugs and shows some changes. Here are the long notes of the Kill La Kill kraal: IF:
New content
- Added a new playable character, Mark Mankanshoku.
- * Playable in all modes in gallery mode.
Calibration Changes
- Changed the actions of each character.
- Fixed a bug where the damage values were not specified for specific actions.
Changes in Equations
- Universal Balance changes
- Fixed a bug where SP money gauges were sometimes not used or the SP gauge wasn't full enough.
- Fixed a bug where in training mode, enemies who were hit by a specific attack would pass by cartoon damage after their position was reset.
- Fixed camera issues in training mode and instruction mode
- Ryuko Matoi (Single-blade)
- Length Dash
- Remote soil attack
- Cracking down
- The breaking of the air
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- A time of defeat
- Satsuki Kiryuin (single-blade)
- Remote soil attack
- The long-distance wind
- Cracking down
- Break ground attack
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- Remote soil attack
- Added 25 to the limit value where the limit value was 200 or less with Ketsui Lv1 or higher. In addition,
Offshore attacks on mash can now be detained under the above conditions.
- Added 25 to the limit value where the limit value was 200 or less with Ketsui Lv1 or higher. In addition,
- Close-width of 1 earth
- Changed the duration of long-distance councilors.
- Attack of close-range air
- A modified Ketsui Lv 1 with high-speed and near-range collision detection.
- Approximate distance
- Fixed an error when characters would move to the center of the stage before the final attack after the animation was performed.
- A time of defeat
- Ira Gamagoor
- Special range (end of Whip cast)
- Fixed a bug where if the target limit value was 0, the attack would not change the limit value.
- A time of defeat
- Special range (end of Whip cast)
- Uzu Did Not Play
- Action camera
- Fixed camera change when Sanageyama is close to the screen.
- Attack attacks
- Fixed a bug when the tracking dash input was not registered during the monitoring and error interval.
- Wind near 1
- The cancellation method has been converted into a break.
- Fixed the cancellation line between counter hits to match the average hit.
- Action camera
- Nonon Jakuzure
- Conflict shooting
- Changed the time so that when equipped, the gun starts fire at the start of the action dash.
- Horizontal tracking added when shooting was added.
- Cracking down
- A particularly long list
- Very long distance
- A special break
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- A time of defeat
- Conflict shooting
- Houka Inumuta
- Earth coat close to diameter 2
- Neighborhood coat 3
- A coat of air near the diameter
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- Longitudinal earth coat 1
- Grade 2 underwear
- Air blanket for long distance
- Fixed a bug where the bunshin attack would not work when the target blocked the cube.
- Fixed an animation but with bunshin attacks.
- Air dressing
- Corrected behavior for close-range air attacks after pursuing a stroke.
- A special break
- Super break
- Damages are now displayed in conjunction with the hit hit during the demo photos.
- Ragyo Kiryuin
- A special break
- Super break
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- A time of defeat
- Nui Harime
- Wind near 2
- Dash break
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- Ryuko Matoi (Dual-wield)
- Form of land adjacent to diameter 2
- Form 1 long earth 1
- Form 1 long earth 1
- Kind of a long wind
- Long list 2
- 3 foot wide
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- Satsuki Kiryuin (Dual-wield)
- The breaking of the air
- A particularly long list
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- Air step motion
- Fixed a bug where the update to increase attack power by 50% was not implemented properly.
- A time of defeat
- Nudist Beach D.T.R
- Close-width of earth 2 feet long
- Wind near 2
- Fixed a bug where if the target limit value was 0, some attacks would not change the limit value.
- All long distance attacks
- The extra damage from sticky collections now increases the combo count.
- The amount of sticky shot to deal with extra damage adds up each time.
However, for Ketsui Lv1 or higher, this calculation is reset. - The number of hit shots hits was calculated separately for Ketsui Lv0 and Ketsui Lv1 and higher.
- Close-range super
- Sticky shooting songs have now been redone after being completely animated.