We have said it before and will say it again: Luigi's House 3 it is an amazing game. There is something very satisfying about roaming and exploring the hotel at your own pace, and while the lack of real RPG-style upgrades for Luigi to work on can put some players away, it definitely makes the ride more enjoyable.
The game's director, Bryce Holliday, shared some of the best information related to this topic in an interview he had Kotaku
Holliday: "Development and skill trees are definitely not Luigi. He is a reluctant and talented hero and a courage needed to deal with any problem. Players help Luigi overcome his fear of exposing his true talent. is another reason without the action itself. ”
It is a surprisingly profound answer, and one that makes sense. Completing new tasks in the game usually ends with Luigi admitting a nearly shattered sigh, stunned when he manages to defeat the bugs around him. It's a nice change of pace to have a character like Luigi take center stage, so maybe it's okay for the game itself to turn things over, too?
In a similar interview, Ikebata said, "We had originally decided that [the money] would be used as a checkpoint when you cancel the game". Apparently the team thought the players spent their money on the tips you can find on E. Gadd, but in the end they decided that this would make people ask for help.
If you're interested, you can read the full interview here.
Have you played Luigi & # 39; s M house 3? Do you like it the way it is, or would you prefer to take on one or two RPGs of icons? Let us know in the comments.