Major Hypercharge Update: Not Registered Now Live

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Major Hypercharge Update: Not Registered Now Live

Hypercharge, Live, major, registered, update


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Update: Over the last month we've covered a major update for the upcoming multiplayer HYPERCHARGE: Not written (see original story). Yes, that review is now live and includes the following highlights:

– Lesson: (Sgt. Max Ammo talks to you about everything you need to know)
– Statistics page: (Check your progress in the world of Hypercharge)
– Party Gamemodes: (Allow single JoyCon use)
– Gyro Options: (Multiple options)
– Vaulting: (More precision when jumping edges)

For a full (and aggressive) list of tweaks and changes see the reminder notes in the first story below.


True Story (Monday 24th Feb, 2020): Last week a surprise was announced via FPS online Warface in Switch in the Shop, a game we found to be a skilled shooter in our review, although we have a few bad edges we'd like to see closed with our heads. It was the same story last month when Digital cybercherries & # 39; HYPERCHARGE: Unboxed brought its kind of small-scale mass shooting to the switch.

It looks like the last devs have had their nose in the grindstone hole since Hypercharge was launched in late January. They've released a preview of the patch notes for the game's upcoming update and are in one important list including tutorials, new characters, new gyro control options, new modes and a large selection of tweaks, fixes and additions. Courtesy of D.C., we have a complete list of changes below. We would give that simple fingerprint if we were you …

Major Renewal Notes: (Preview)

Added new modes for Offline Local PvP Party: "Spinner Arena" and "Tank War". Some simple frag-match based game to play with your friends. Supports single-JoyCon playback!

Extra Lesson – Let Sergeant Max Ammo guide new players through the basics of the game, while also providing space for weapons testing and a place for new secrets!

Added New Characters – Two new character classes, with new heads and many skins of them!

Added new Gyro options (Gyro is always enabled, Gyro Lock Axis X / Y, Gyro Sensitivity Boost)

Extra Guild Account Support – You no longer need a User Account to play, Guests have no saving power, so they will be provided with a random opening that can trigger or copy an opening from a Basic Account.

Bobble Heads – Unlock new character heads by finding secret bobble heads to shoot around the levels. These are real challenges!

Additionally the Building Mode now exceeds the maximum number of players on the server. (2/3 or 3/4)

Player tracking and tracking of percentages of game completions.

Stats and Dioramas Extra page – Check out the new Stats page showing the full progress of the game, as well as the hits, tips and explanations of all the enemies and items in the game. Shows more detailed progress in collections, Kill Stats, Unlocks and more!

Added the ability to filter matches for Team Team matches.

New unique Game Mode logos have been added to help differentiate different modes (shown in Map, Lobby, Scoreboard, Menu options).

New secrets have been added to some levels with new skin and weapon skin to find hidden!

Added & # 39; how to open & # 39; text to open the screens first at the end of the cycle.

Stat based Status Opening – Similar to "Kill T-Rex 10 Times To Turn This Head On"

Added some new cheats (We will release Cheats from our Discord from time to time as time goes on)

Added a message to the screen when players join and leave the server. The sound effect has also been added to help!

Added control button schemes to the change control menu.

Added proper controller images to show proper controller architecture (Pro Controller or JoyCons)

Added auto-refresh button to Options> Main menu control section.

Added advanced tips to find out how to unlock something. Tool Tips program also shows details on almost all UI buttons in the game (Hold Right Trigger)

Added a random String of Characters when it appeared in The Lobby.

Added the ability to change which icon to use Voice Command menus

Added Enter a random character button on the custom screen to change your unlocked Character pieces.

A new "Pleb" enemy has been added for training purposes. And they are your friend. (Free & Roam Tutorial)

Addition of Grenade Jump to Grenade Launcher.

New Headers are added to unlock.

A new help and support page has been added to the main menu

Three new music tracks have been added! (Lesson, Spinner Arena and Tank War)

The extra weapons you get in the snapbox, are for testing weapons.

Great privacy has been added to the course level, with some new collections to discover!

Multiple Stat Player for Player screens have been added for different percent completion rates.

Additional maps are added to the map list after completion of the newly opened.

Added name support to the opening list. Now players will open other sets of words for various related purposes.

Added conversion converter and conversion control options.

Added a Soldier melee attack when the player is close

Server Focused List cannot be republished in the presence of too many servers

The custom screen is formatted slightly "low quality" when in docked mode – Also included with the Unlock / Medal Award screen at the end for maximum.

The unmistakable Cargo Plane glows out when shooting on network servers.

Fixed an unusual offline rotation problem that resulted in players being defeated but not able to fire.

We have prepared for the invisible construction of other players in other network contexts.

Optimized for some design spaces that do not show other players, not allow them to build.

Only configured Friends mode does not work in certain regions, Friends Only is now the easiest way to start a server with Friends.

Ready to not be able to start a game due to an unselected map – Selecting a map now automatically activates the range.

Fixed coins are fastened without the invisible wall barrier

The default servers do not update the player count in real time

Problems solved by land provision after full-screen UI elements

Focused players are not protected by the credits by killing certain enemies on occasion

Fixed some armics glasses by Meanbots when they lost both arms.

Adjusted server browser that does not display GameMode or map name occasionally

Unsupervised random maps that count "complete all collections"

No Night Night mode does not open to other users when they receive unlocking in an unusual order

Preparation of some maps with no higher medal available for that difficulty is shown in the UI. More map details are now displayed on the State & Dioramas page.

Inserted non-standard map descriptions into a few levels.

Fixed coin sounds cause loud strings

Determined players leave Building Mode when they pick up a new weapon.

To adjust the default slider multiplication that is configured when the value does not change.

Fixed screen adjustment when switching between Docked and Handheld in the menu at a later time

Unbalanced UI adjustment in screen partition mode.

Fixed / shifted character while changing Voice Command menu

Fixed checkpoint option in the Radial menus

Targeted AA problems unresolved

Open screen lock status

Fixed lost fix button unchanged in the waiting area for the split screen players.

Compiled collections can be provided immediately on Free Roam.

The default "Invalid Text" command when destroying the construct.

Fixed issues with the Shockwave turret do not do enough direct damage to hit

Collectibles Fixed Problems for customer communications.

Fixed battery storage issues

Fixing missing Jetpack restrictions on specific maps.

Adjustable to be able to throw and quickly grab your battery.

The limited battery dumping range is incorrectly detected.

Max Fixed Players doesn't work well, and is now limited to each type of game (Co-op / Multiplayer)

It is designed to be capable of throwing batteries at the boundary of the earth.

The default message is "Press Rotate" on unstructured construction sites.

Configured menu "Show Controls" that does not display the remote control system / layer.

Specified FX edited text that appears during the Customize or Stats page

Fixed many reported areas of players stuck in the environment.

You are ready to be able to buy weapons you do not intend directly.

Fixed Power Node and Jump Pad meshes

Optimization of the ability to escape from a few maps

The default buttons are still pressed or held while running the game menu.

Fixed some jump-pads that didn't appear in PvP map versions.

Fixed some menu issues that lost focus

Many metering and texture adjustments are inaccurate, leading to memory use being a minor move to other levels.

Improved Menu Use – OK we get it. You want to use the left Thumbstick to adjust menu items, OK? We agree … this is a plus.

Enhanced menu design scheme – Renamed Play menu to make it easier to understand. The Internet was renamed to Internet Hosting, with the "Find Servers" button added to make the Servers browser easier to access.

Improved the functionality of the Game menu by removing the disabled buttons

Improved Vaulting Cabinets – Completely complete Vault installation system is very reliable in many areas, but also very user friendly.

Improved Map Selection Performance – There is no longer the ability to switch between difficulties to cheat the system, and it is very easy to understand what was selected when selecting maps.

Improved performance of NPC particles and projectiles.

Readings and Advanced Lobby Domains.

Improved design and developed many of the game's accessories to upgrade some shops and stacks upon loading.

Improved loading screen – Now with cool animation

Improved menu button colors / harmony

Advanced Nightmare Mode Button – Now explains how to unlock the difficulty.

Improved functionality when you're in the UI area by reducing the screen

Improved menu functionality

Improved the overall usability of Gyro

Flight upgrades and tank arrows have smoke and trains

Optimized customizations and a full six navigation in the UI

Improved text readability in several areas (screen unlock, chalkboard, arena modes)

Sound banks have been developed and optimized

Improved locations for different head / socket headers

Improved repair of dead enemy waste

An avatar color enhancement range to support multiple yellows

Changed balance of power consumption for Turrets (AA Turrets)

Modified balance for specific enemy attacks related to player group structures (Core, Node etc.)

The adjusted balance is some of the TIME weapons in PvP. You know them.

Changed time on HUD messages screen.

Modified player responses to explosions now to push the player (from tanks, bombs, rockets etc.)

Fixed spawn landscaping areas.

Converted amount of life into PvP modes.

Added a "Protected" statistic icon to Cores to know if they were ever harmed.

You added the "End Game" button to the menu, so the server host can resume that level faster than returning to the lobby.

Fixed Airhockey Shuffle having blurry Docked Mode.

Fixed Minigun Top and Minigun Buttom for not providing the best development of Minigun statistics.

The UI optimized "Waiting for Players" UI was sometimes displayed when it dropped.

Improved battery recovery in Power Node

Mmm … great. The update has no release date pending Nintendo approval, though it is expected to be available by the end of February or early March.

It's really cool to see the devs listen to the player's response and build on what we've found to be a solid foundation. We enjoyed Hypercharge in our review last month, even though we felt we had a few gameplay issues to keep it in size. I hope this pool will talk to them and turn it into an FPS theme for a top-tier co-op preparing for a switch.

Hopefully one of the incoming characters is called for a great reboot. It would make us fat. Have you ever enjoyed Hypercharged: Unboxed? Do you like the look of this inbound review? Let us know below.

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