Metro: Last Light to Reduce it sees the shock of the first-person survival of the post-apocalyptic Metro ranger Artyom continues in a sequel demanding an uptick in the direction of the big budget bomb. There are a lot of OTT on-rails parts here and a few traditional boss battles thrown into the traditional Metro mix, but when it comes back to the stealth gameplay introduced by its predecessor that this title finds its success.
The story here takes place one year after the events of Metro 2033. Artyom is still struggling with the decisions he made in the first game and is given the opportunity to put things where the Dark Side's survival is discovered by the mysterious man Khan. Khan believes the creature could be the key to mankind's survival while the Ranger, now anchored in the depths of the D6 computer found in Metro 2033, is surprised it must be destroyed at all costs. He was sent to find and kill the last one in Black but, in fact, things get complicated fast.
For the most part, the rhythm of the gameplay here will quickly become familiar to those who have played Metro 2033, where Artyom spends most of his time navigating the enemy's trademark infamous subway system to the fragrant ruins of the Russian capital. Indeed, both Metro: The Last Light and Metro 2033 are playing around indeed the same for these updated versions of Redux, which have the same interactive environment, menus and the ability to choose to play in survival or spartan modes.
Spartan – a gaming style that supports you seeing you blessed with more ammo, health and gas filters – has been the default way to experience Metro: Last Light in its first release, but here's a chance to run the game in survival mode, which sees the hard-hitting, resource-management style of the first game used. Personally, we are the biggest fans of playing these games in survival mode – until we increase the difficulty until we reach the & # 39; Ranger & # 39; -playstyle to choose from.
As we mentioned, Metro: The Ultimate Light travels a lot on set items compared to the first game in the series, which has mixed success degrees. The combat system here can never be fully effective when you are forced to have malicious guns; everything works much better if it allows you the freedom to explore the areas at your own speed, taking out your enemies using your gadget using your various gadgets and silenced guns to draw your attention. Fortunately, if this sequence doesn't overshadow the series entry action scene, it really pushes Metro 2033 with the best of places to cheat in, with one good episode reminiscent of Half Life 2 & # 39; s free levels of motor-wheel as you get your hands on a veiled car and have the option to assemble the next destination on a freeway or stop when there are dozens of on-the-route locations to take part in one survival horror event.
In fact, this longer section may be prominent in completely Metro Franchise; Each small area you set up is a man-made playground filled with enemies to move. This is a tough battle to test and reward you with gas filters, equipment and new things – as long as you play in survival mode – it will be crucial to your continued success down and down. Thank you, so much for Metro: The Ultimate Light raises a couple of critical battlefields and the troublesome parts of the rails for you (we hate you, Big Momma) can still contain many of these additional playgrounds to get your teeth into.
Enemies also had a good move here; people remain the common enemy and you'll still find yourself facing a huge revolutionary change from the first game, but they certainly show some better AI in this regard, waiting for their moment to attack rather than just attacking and sorting out the edge of your gun business. The new light-sensitive enemy is illuminated and can be pushed around by means of your torch or curled up, exposing the lower slope to pump firearms. Fun stuff.
Light, of course, still plays a great they participated in the progression here, and Artyom always needed to take out the light sources in order to hold himself in the shade, as the blue banner was displayed on his wrist of trust. The elegance and physicality of Artyom's movement also continues to undermine the whole experience, with detailed photos of everything from crushing an enemy to changing your gas mask, charging your torch batteries or climbing a ladder. All of these little details come together to give the game a real sense of the atmosphere, to absorb it in your world and to create a real sense of tension as you continue your execution work.
Indeed, the atmosphere is the stuff the series continues to nail. Like Metro 2033 before it, the world here is a reachable creation filled with mysterious additions, full of creatures and Metro stations which is home to rag tag packs of survivors. You might be re-created with crowded places as if it were a strange adventure, with no real opportunity to deviate from the route, but there are several full details as you go. You will hear tales of human misery and survival, see families engulfed in fires, children cheered by road crews and soldiers preparing whatever tunes the Metro faces. The game feels really alive with the details – even though you are slowly traversing through the changing landscape alone, you make your way across the starting point of the icy tundra, passing by looking at enemies without looking or passing through one of the most crowded areas.
On the down side, Metro: The last light might have a few sections of the train tracks here and there, and there are a few exchanges of girls and girls working at Venice Station that we're not sure should be cutting. And we're not big fans of the presenting wars, but more so, this is another nice piece of paper to handle that combination of cunning action figures, terrible survival, and interactive story that has been seen in the original.
According to this port Lake, 4A Games has once again released the park. Metro: Last Light is a better look, a bigger budget game than its predecessor, and is still running at a flawless 30FPS for both of those caught and portable means. With the resolution set to 1080p and 720p respectively, this looks like a great option for you to play, but it's in the mode at hand that makes you very happy. Gaming Metro: The last light in portable mode – copied to a certain black corner with headphones taped to your ears – really great how to see the rich atmosphere of this game and the amazing sound; the small screen also hides any edges made out of pixels and blurred, so the whole thing looks sharp.
In fact, we've been hard pressed to notice any major differences between this Switch Center and the PS4 game genre. Yes, there are some expected reductions in adjustments here and there and a balanced decision that works to keep that plunge running smoothly, but "blur and you'll miss it", which is partly obscured by the dark environment of the area. where the game is being played. This Switch port incorporates dumb HD and clever motion controls, which are very useful when trying to pull out a long shotgun in a crowded room full of enemies.
If there is one place that has disappointed us about this port, load times. Much like the switch version of Metro 2033, there are a few levels that can take about a minute to load on; it hurts a little, but once you're at another level, reloading to death is a very good thing at once – which minimizes the damage.
Conclusion
Metro: The Red Light Redux is one of the firm entries for the Metro franchise that adds a lot of good budget to Artyom's entry, but it really goes a long way when it decides to stick to the slow, over-reactive tactic of doing its predecessor. It may not hit the outskirts of Metro 2033 and be pulled down by battles of ill-advised commanders and very few hands, attack times, but overall, this is a great title for human survival, introduced to the best port to play on FPS and awesome fans.