Monolith Soft, unstoppable: opens new R&D team and expands its own engine

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Monolith Soft, unstoppable: opens new R&D team and expands its own engine

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Good news: Xenoblade Chronicles 3 fans are in luck, because we have a special anniversary. Specifically, we have news from its developer, Monolith Soft.

This time, after learning the latest rumors of the Legacy project at Monolith Soft, as well as the opening of their new studio in Kyoto, we also know that they are looking for personnel. Now it seems to continue expanding with new developments within the development.

And the study has created a new R&D team and is expanding its game engine to better manage its development demands on large-scale projects. The team is led by Tetsuya Takahashi, who has already overseen the group for about a year.

Previously, due to lack of personnel, Monolith Soft could not organize a proper R&D team. However, as his projects grew in collaboration with Nintendo, the need for this area has increased. Monolith Soft has decided not to use external engines, such as Unreal Engine, and prefers to keep its own internal engine to better customize it for its games.

These are the keys to this team:

  • New R&D team recently created.
  • Tetsuya Takahashi supervises the R&D team.
  • Michihiko Inabalead programmer of Xenoblade, is the group’s producer and director.
  • Expansion of internal game engine de Monolith Soft.
  • Engine used since Xenoblade Chronicles and Wii.
  • The R&D team will fully manage the engine.
  • Unreal Engine is not used or other external engines, as they prefer to customize their engine.

What do you think of the news, Xenoblade Chronicles fans? If you are interested, you can take a look at our complete coverage of the title at that link. We read you carefully below in the comments! And don’t forget that this is one of the 110 best Nintendo Switch games (2024).

Fuente.

  • Xenoblade

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