Kan Gao & # 39; s To the Moon it's a game shaped by his genesis, according to Gao, his grandfather's illness and how the event made him think that, when his time comes, he can end up with decisions he has made for the rest of his life. The consideration we will all have at one time or another is the inevitable situation. A healthy lifestyle, a full life and the courage to accept love is designed to be a life touched by pain and remorse. And so in To The Moon, this is a heartfelt exploration of those universal issues that affect us all, a short and simple game that is easy to manage we have a powerful punch through its well-made story.
The Moon tells the story of Johnny Wyles, an old man on his deathbed who wishes to go to the moon. She doesn't remember why she wanted to go there, she's not sure why she was drawn to it, but you know must
It is it's fun intelligent setup; which allows us to go back to the time of this person’s death and to hear what led to this last unpleasant request. It is also a matter of not wanting to waste important details of anyone thinking of picking this one up. Needless to say, if you can get into the game – which was released back in 2011 – without knowing anything about its structure other than looking at all the basics we've provided here, we would urge you to do so.
To The Moon & # 39; s Gameplay mechanics are simple to the point that they probably do not exist. As you go through Johnny's memories you will look at the potential target areas provided in the goal to link your current memory to the next one, allowing the doctors to move on and go back to the beginning of his story. In order to make the memento work, you have to solve a simple block puzzle, and, in addition to attacking custom areas, there is nothing extra in the process to proceed.
It's part of a game that has been criticized before but, I said, done with a tail to make sure you get the satisfaction of having a certain level of communication while not letting the flow of the story be interrupted or setting up barriers to take you too far out of the story. Indeed, with the exception of one badly advised action later on in the game, we found that the gameplay taking the back seat here was worth the story.
This is a short game – it ends in a matter of four or five hours – but in that short working time to get its players directly into the unpleasant situations and emotions that we will all struggle for at some point in our lives. . Mental illness, death, heart attack, tragedy … it's all here, and handled indeed
According to this port of To The Moon port, the game continues uninterrupted on both handheld and handheld modes and includes touchscreen controls. We would also recommend pushing through some dark area and sticking to some headphones to hear this, if possible.
Conclusion
In The Moon is a powerful and interactive story. It deals with the issues and situations that we all see in our lives and does it with honesty and the best set of stories that allow us to look at the time of rebuilding, layer by layer, exposing human flaws and the inevitable end to what our lives eventually turn out to be.