Nostalgia is as influential in modern video games as it is in cinema, TV and music. We all enjoy a dose of something warm and familiar during these dreadful times. But the problem with glassy-like glasses is that sometimes they can hide many flaws and a lack of critical thinking. The same is true Neon City passengers.
This is a new effort from Mexican engineer Mecha Studios taking over Unknown Items route 3 series to & # 39; 80s nostalgia. That is, it throws all possible directions to the screen to see what it is sticking with. Unfortunately, the results are done in a similar way. This is a game that looks and sounds a part, and gives the first impression of ambition. But get rid of the retro-tinged veneer, and you're left with an unpleasant adventure game that lacks real depth or complexity.
Our masked hero is tasked with taking on the future leaders of the gang, each with their own unique place of the sci-fi world it represents. We have taken strong notes of Blade Runner
One undeniable fact is that this game is extremely good. Any single incident on Neon City Rider can do it for us good wallpaper for your laptop or phone, as long as you're digging pixel art. The hub section of the hub, in particular, is packed with detail, its streetcars on the edge of the road presented with detailed pixel art. The soundtrack, too, is well stocked with bright synths and melodic cut-outs, as such things should be.
The fact that all of this plays out over open world adventure only adds to the initial buzz. From a design standpoint, we were remembered for some great games down there Zelda: Connect Past
Hey, not at all. Unfortunately, the first unmistakable view of the Neon City Rider offers some disappointment. After introducing your four special skills and immediately being hit with a fist, you drop the towel with a free-to-play adventure slogan full of download quotes, overly challenging challenges, and a lack of guiding mechanism.
You've been asked to check in from the sidelines, with several NPCs offering conflicting advice on where to go first. It's meant as a joking joke and a reference to the open nature of the game, but it speaks to more than a lack of clear purpose. You will wander into gated spaces that you cannot access because of the lack of those aforementioned skills, and then push through the use of life balance with the vague idea that there will be something in the end.
Those skills you follow can allow you to explode through wooden box barriers, expose the true monochrome of another (in the process of unlocking a bridge or changing a block position), or redirecting a projectile attack. Most fights, however, will involve avoiding your unique attack pattern and sleeping on them with your melee moves when they're tired. When several enemies encounter, as they often do, it can be a case of exhausting their devotion Benny Hill Therapy, throwing a strange jab to shine in their lives.
The puzzles receive a variety of interchangeable functions, though they vary in precision from place to place. Whatever their form, these puzzles are often frustrating with a combination of basics, ranging from punishment for enemy placement, repetitive maze placement, leveling furniture and uneven points.
In the meantime, what seems to be a very rich, detailed world soon proves to be flat and useless, without doing much to wander around while searching for NPCs for the keys and things. There are a handful of arcade machines that you will never encounter, full-service vending machines that do the same thing (it rejuvenates your life), and many NPCs that come out of negligence, at best, misinterpreted. Indeed, the content on Neon City Rider is equally poor. We're not sure if it's a translation problem or simply not paying attention to it, but there are countless grammatical errors that are sure to hinder the world.
There is obviously a lot of love during the golden age of video games on Neon City Rider, as well as the right amount of artistic talent. But when you go down to explore its neon-shaped world, it's not just an engaging or fun experience. This is a confusing confusion of the & # 39; 80s references that never skip to the full.
Conclusion
Neon City Rider promises live-action & sci-fi entertainment, but their action and writing is almost imperative and sustains their original promise. It looks and sounds like a treat in places, but meaningless killing makes it a punishment, a repeat and a strange experience. Bring out that amazing pixel-friendly reception and you have a game that fails to make a lasting image in any meaningful way.