Welcome to Morning Music, KotakuA daily hangout for people who love video games and cool donkey sounds they make. Let’s start today with a little song from Gray, Thoughtful platform editor Nomada Studio.
You may have heard that play Gray it’s like playing with a poem, or a drawing, or a really good platform. All of that is true—Gray it has many layers, and it’s a game to be played for – but I’d like to add one to the pile. Playing through Gray it’s like playing with a multiplayer puzzle, and that’s basically the result of sounds.
Composed by Berlin is there, a Barcelona-based experimental group, Gray song (YouTube / longplay / VGMdb) Tips best enjoyed cutting as a single 79-minute organization:
How the strings swell like the waves, how the quiet times enjoy a lot of space like the noisy ones, the way motifs and melodies come back again and again – all combined into a single sensory packet, by construction, coming together like a 500 jigsaw. And it’s not in the vacuum. One of the first levels has been crossed in the desert, traveling through a sandstorm. Track “Patience” playing in the background. As the limbs beat the crescendo, sandstorms kick in, suddenly dying as the music does. It’s over. Gray is full of moments where music synchronizes the game in an amazing way.
However, the captured state of Gray‘soundtrack does not prevent individual tracks from becoming independent. Listen to “Windstorm, “For example:
All silent keys and soft tones. This is the kind of song you can put behind you to read, draw, study, meditate, do yoga, eat mind-altering things while you look out the window and think about existence. (The fifth plea for the last one.) “Dark water, ”Also, is a one-stop shop:
As you can hear, “Karasu” is not as cold as “Windmill.” Instead of muted threads and keys, they are all staccato notes under an urgent, selective combination. In all open songs Graythe song, “Karasu” is the highlight. You wouldn’t be surprised to hear in, say, a Function Impossible film (or something else, a little action flick). Still, you can hear the wisdom of the rest of the song. In every song (1:15, for example), organs such as those of “Persistence” begin. The similarity of the tones with the rest of the album is undeniable, as is the case with musical instruments. “Karasu” is self-sufficient, but it also extends to other parts of the OST.
And then there are two signs, “Gris Pt. 1”And“Gris Pt. 2. ”Both of these songs fit in well with the album where they are – near the beginning and the end, respectively – and they are lovely songs, with catchy melodies and catchy beats. However, in return, they do much better if they are listened to one by one. The horns of “Pt. 1 ”fade in the harsh words of“ Pt. 2. ”In the second part, you will hear a redesigned version of string music from the first, and then, bam, the sound phase begins, complete with a collision of certain characters with great confidence. As the best parts of Gray on its own, hearing these songs play in sequence sounds like watching two pieces of a puzzle completely collide.
And that’s what modern morning music is all about. When you think of video game songs that work best as one long setting, what comes to mind? What about those who walk in integrity and the sport they wear? And, wait, you’ve played Gray? The game dominates – and is short enough to deal with in the afternoon. What are you waiting for? Go play Gray! See you tomorrow! (After you called Gray.)