After rumors last week that the next Resident Evil game was in place at work, continued some rumors this weekend of the upcoming reboot Disadvantages of Living 4, a game originally developed as a special GameCube as part of the & # 39; Clcom 5 & # 39; Disabled.
Of course, the RE4 would remain Nintendo's special for a long time. The PlayStation 2 release was released 9 months after its launch in the January 2005 GameCube. The game represents the pivot of a zombie franchise away from survival survival to survival action, and it had a lasting impact on near-future shooters in the coming years. It's a masterpiece that has appeared from all platforms, including Nintendo's. The Wii Edition added voluntarily (and it is very good) Regulatory indicators, and last year Capcom brought to Switch and other entries in the series.
The paint lick controversially all RE4 requirements
Effectively (on other platforms) remade version of Resident Evil 2 and latest (well received) Disadvantages of Living 3Re4 is the next entry point in the Remakes production line, but is it the next logical step?
Resident Evil Code: Veronica and Citizen of Evil Zero, for example, could benefit greatly from remote management, and it's probably only a matter of time before Capcom returns the first game (and). It will make it a completely different experience from the PlayStation classic tank era control, but Remake 2 has proven that an engineer can create modern and engaging virtual reality art. If Capcom wants to redesign its entire back catalog and produce RE2 quality games, we'll play each one.
Existing item, RE4 still playing in beauty. As noted in our review of the switch, the base experience may take some getting used to, but after you've stopped pushing the right stick and trying to play it as a two-shot shooter, it's pretty much the same time-and-space game ever, even if it shows its age from a practical standpoint. Where the & # 39; tank control games & # 39; original may be strong these days (especially if you weren't there earlier), RE4 is up. With little effort on the part of Capcom (especially with regards to improving the design and adding gyro controls – something the company you did it entry into Switch types RE5 and RE6), last year's re-release would have been a complete genre.
A lick of paint unreasonably for all RE4 requirements; a & # 39; REm4ster & # 39; over & # 39; REm4ke & # 39 ;, if you like. Capcom is all or nothing, it seems. The company has a form with empty ports (GameCube versions of RE2 and 3, for example), and is not shy about charging high dollars. However, it really boils the boat with games like the original Remake (also on GameCube) or the latest 2 and 3 repetitions.
on the evidence of light switch ports from other studios, we refuse to believe that (bringing these memories to a switch) is impossible
Which brings us to the room: Will we ever see this snapshot on Change? Although there are some annoying releases of Resident Evil releases, returns 2 and 3 are not available on Nintendo's console. Of course, the second and third entries are the only line games not available in any genre on Switch (if we count the Japanese streaming version only Evil Citizen VII: Biohazard).
Granted, bringing those tax-deductible games to the Switch can be challenging, but in the testimony of switchful ports from other studios, we refuse to believe that it's impossible. There are currently no plans to bring them to Nintendo's console, however. Capcom is making a choice here, and it's a surprise to the millions of Switch developers who can jump on the opportunity to play these remakes.
When RE4 is specifically mentioned, the old one "if it's not broken …" The images come to mind, but when we look at Capcom's way of creating these games, we find ourselves torn. For example, if rumors that Nintendo re-election the 3D Marios switch to a 35 year plumber & # 39; s were true, how would we feel if Super Super 64 they should & # 39; be remembered & # 39; can & # 39; t be memorable & # 39; Cheeky up-rez will certainly be welcome, but anything beyond the gameplay's subtle tweaks will be immediately noticed by the players who have played and changed the game to death. At what time should the classic game be abandoned?
Providing & # 39; an alternative & # 39; of the new audience seems to have worked well for Capcom, especially old-school games built with mechanics or controls that could cause some players to be banned. Things get even more complicated when the first game is still about as accessible and bright as it was. Part of us wants Resident Evil 4 to be saved by excellent management. As an all-time favorite, it's worth it and you don't have to be an idiot to understand why IP owners choose to update a popular pre-game title that they need to prepare for a new startup. That doesn't mean there are no RE4 stuff that can work with a nip here and a tuck there, but a full-on re-thinking feels unnecessary in a way 2 and 3 didn't.
Do you think Resident Evil 4 needs restoration? Wouldn't you play it if Capcom decided to switch the switch port? Feel free to let us know by responding to the poll below.
Thanks for voting. Let us know your thoughts and feelings about these memories and their ongoing absence in Change below, and feel free to post as many superfluous comments in your comments as possible.