Japan's PlatinGames studio has shocked many people during the launch of the Wii U mass-release campaign Miracle 101; not only was the game exclusively for Nintendo, it was also a deal for the airline when it was released.
PlatinGames later revealed that it had contracted with Nintendo to resume the title, but there are still questions as to why the company decided to take the Kickstarter route – especially when it was confirmed that the game would release in May of this year.
In conversation with Gematsu at PAX East, Atsushi Inaba of PlatinGames finally admitted what many suspected – Kickstarter was not a money-grabber, but more to gauge interest in such a project:
The real reason for deciding to launch a Kickstarter campaign was not to make any money at all, it was more than a huge The wonder of 101. This is a game we've been wanting to revisit over a period of time, so we thought it would be a great opportunity to unite the fans – put them together – and rate them. And actually, to release the game. So, that wasn't about value for money, it was about self-awareness, engaging fans, and coming back The wonder of 101.
When asked what Kickstarter money will be used for, Inaba added:
First, money helps in the production of all goods – I don't know if you have seen all the tiers and their rewards, but those are expensive to produce. All proceeds go to additional content added to the game. All of that costs money, and it takes time and work to move the game to additional platforms. I want to make it clear that we have not run a campaign to & # 39; t earn money & # 39; or something like that – that wasn't the point of it. The main purpose was to mobilize fans, gauge interest, and find a good way to re-release the game.
The Miracle 101 will launch in North America on May 19, Europe on May 22, and Japan on June 11.