It's a really weird Niantic game Pokémon GO has just recorded its best year ever and so on depending on the amount spent within the game.
According to Sensor Tower & # 39; s Store Intelligence, the mobile app generated approximately $ 894 million of total spending in 2019. Prior to this, the best season for UG was the year of its launch in 2016, when it cost $ 832 million.
This growth is related to the game's ongoing updates. Last year, in particular, the Rock Rocket was introduced, which gave the game its "fourth and fifth" months when it made $ 116 million in August and $ 126 million the following month. The most profitable three months of the game from 2016 (from July to September).
The United States is where GO held most of its revenues in 2019, collected $ 335 million (38 percent of total spending) and Japan was in second place, spending $ 286 million. (32 percent) in the game. Germany was third, making up 6 percent of player spending ($ 54 million). In terms of downloads, the US was in the top spot with 10 million entries last year, followed by Brazil with five million, with India in third place with three million entries. All up, there were more than 55 million entries in 2019.
Google Play users spent most of this game (about $ 482 million) and the App Store generated about $ 412 million. There have also been more downloads on Android devices (38 million installs) compared to 17 million App Stores downloads. Over $ 3.1 billion has been spent on GO so far and the average revenue per download is $ 5.70.
Compared to other mobile games, the number of Niantic games released in 2019 makes it the fifth-highest ranking in the world, right back Candy Crush Saga. The hardest game is going Honor of Kings by Chinese tech giant Tencent, which produced "close to" $ 1.5 billion. GO also remains the king of location-based games and the only title in this category has been able to raise revenue from its launch year.
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