When spoken Pokémon spin-offs, i Mystery Dungeon series is probably too long. In every game of the same moment Pokémon Dash either Pokkén competition, there's a Mystery Dungeon theme that offers hundreds of hours of gameplay. Of course, if you really want to play one of them for hundreds of hours is the real question: this is the smallest type of taste found. Pokémon Mystery Dungeon: DX Rescue Team – the seventh entry in the series (depending on how you count them) – is a way of repeating the original Red Escape Group in the GBA as well DS, and as a result, the problem hasn't really changed.
As before, Pokémon Mystery Dungeon: Rescue Team DX made you play as a villain one day to find out they had become Pokémon. Do not remember who you were before the change (because RPGs), your aim is to find out more about the past. Or at least it would be, if it weren't for one of the Pokémon who made friends with you at the beginning of the game and insisted that you start a rescue team with them (again, because RPGs).
Find a seemingly endless series that you have visited one of the many custom-made pits of the game and often rescue Pokémon or return an item to a specific stage of a specified pit. Naturally, as you grow your characters and improve through the game, you have to reach higher floor numbers, turning even the best work into long droplets.
Checking these pits is a fairly straightforward process: as in other games in the series, everything is based on usage and set to an invisible grid, so each time you step forward or take action the enemies on the map do the same. When you encounter one, battles take place at the same location (instead of disconnecting from a unique combat screen), meaning that where your team is placed on the grid is sometimes too much
The fight is a little different here the way I was from the beginning. While in that game he presses the A button to use a random attack that didn't use any PP, that attack is no more and instead you have to trust four Pokémon self he walks. As it is, in this case the A button automatically selects what the game thinks is the best attack for your current position (though you can add it further by holding ZR and selecting your movement from the list). This has its benefits – the battles are usually short – but it does mean that your moves always lose PP, requiring you to lift yourself many times over long holes.
Pokémon rentals are also unique in this respect, and they also bring pluses and museums (or Plusle and Minun if indeed want to go down that path). As before, you can only get Pokémon in the pits if you open a camp where they can stay .But before most of these camps required you to hit the first line of news or perform other tasks before you could reach them, however, this time as long as you have the money to buy any of the 45 camps. whenever you like by visiting the Wigglytuff store in your downtown area.
Ideally, if you meet and rent Pokémon during a mission but understand that you are not your own camper, you can use the (quite normal) Wigglytuff Orb to contact Wigglytuff from inside the pit and buy a camp there, and then say that the finale ends they will go into the camp instead of wandering into the sunset . This is a great an improvement on the previous game, where you wouldn't be able to gather wild Pokémon if you didn't have their camp yet.
So far so good, but this whole recruitment company is frustrated. Originally, the size of your party during the mine exploration was limited to four Pokémon, meaning you can retrieve one or two new Pokemon during each mission. On top of that, there was a total size of six blocks, meaning you couldn't go around a group of four Onixs or the like.
By now you can earn up to five Pokémon in your top three. Given that some machines even have a Pokémon guest that fits you, that means you can have nine navigation group around your hole as in Last Dogs, and some of them can be great too. While this sounds weird, it can evoke some really exciting moments; your current team size is almost twice as big as before, but the stats themselves aren't that great.
As a result, placing nine Jokémon in a small column is funny, especially if you encounter a well-defeated Pokémon enemy behind the line and have to try to get them to the front. & # 39; & # 39; long tails & your old party also means if you try to leave the room as the enemy goes in the opposite direction, you'll be caught every time they start to fight Pokémon at the end of your line. Alternatively, while it is wise to be able to hire five new Pokémon on each mission, the game is not designed to accommodate a team of equal size and things can feel like a claustrophobic result.
Other changes are very common. Now you can press the & # 39; And & # 39; to switch between the three main Pokémon in your team, which means you can control any of them at any time as you see fit. As a bonus, your character's stomach meter – which must be filled constantly to stop losing health – is only effective if you control them directly, which means if one of your Pokémon gets pecjik and low in your diet they can switch to another and protect their hunger to a dangerous level.
Then there are additional creations, such as & # 39; Auto & # 39; This can be activated at any time by hitting the L button, and basically playing the game for you; Your Pokémon will wander into the dungeon whether they are exploring in detail or specifically looking for steps to the next level (you can decide which one in the Options menu), and will only stop when you encounter an enemy. Once you defeat and defeat the enemy, you can turn on Auto mode and stay back.
In the end, this supplement is more of a criticism of the game's problems than anything we can explain. This is exactly beautiful The game – with a lively art style that makes it look like it was all painted with pencils and watercolor paint – and the building, while having a small column, is nice enough to make you save money. Which means that, anyone who has ever played a Mystery Dungeon game before, be it one Pokémon or anything else, will know they can find too much is repeated.
When you get to the stage where you hit the 80 or 90-foot pits, it takes a special kind of patience to stay happy for such a long time without having your eyes lighted a bit. This new Auto mode guarantees this better than we can get: the whole point of the game reaches the pits – it's in the title, after all – and if one of the key selling points is "hey, you don't have to actually check the valleys, we'll play the game for you", there's no better guarantee than it can be. it's a job sometimes.
Conclusion
A great game with hundreds of hours of gameplay, no more crap and the fact that this is a 15-year GBA title at its center. The kind of trick in the pit has evolved over the years to try and make things sound repetitive, and while Pokémon Mystery Dungeon: Rescue Team DX adds some features to try to make this process a little bit, they tend to fall apart. It's still fun to explode, it just fades after a while.