Masahiro Sakurai dives back into his video game knowledge with video all about the intricacies of NES and Famicom audio.
What begins as an introduction to the various console audio processing channels (pulse, triangle, noise, and DPCM) soon turns into a history lesson on how audio production evolved for the platform as ROM capabilities increased.
Of course, Sakurai moves on to the differences between the audio capabilities of the Famicom and the NES, explaining how the first built-in audio expansion chips achieved higher quality soundtracks, and the Disk System add-on introduced an additional Wave Memory audio channel.
Because the Famicom Disk System wasn’t released overseas and the NES’s design removed the cassette-based audio connector pins, the difference in sound quality is really big – as Sakurai shows through various comparisons. Even if all that audio tech talk means nothing to you, the video is worth watching to hear those regional differences for yourself.
It’s not all doom and gloom for the NES, mind you. Sakurai wraps things up by explaining how things have progressed for the console using the DPCM channel, and we even get to hear from Tim Follin throbbing Silver Surfer result as evidence.
All in all, another informative journey through console history. What will we do when Sakurai’s channel ends, huh?