The Legend of Zelda: Tears of the Realm can be quite difficult at times; wouldn’t it be great if you could wipe out every enemy in just one hit? Hmm… We personally enjoy the challenge, but for those out there who might want a little help, Reimagined gameplay has posed a new problem that effectively removes any challenge from combat encounters.
To solve the problem, you’ll need three things: a weapon (ideally one with relatively good durability), at least one memory, and an unwanted participant in the form of a Bokoblin, Lynel, Gleeok, or whatever else you want to kill. .. you heathen.
So, swing your weapon at the opponent, but don’t let it connect. Pause the game at the last moment; you shouldn’t see a flash on the screen when your weapon connects, and you shouldn’t be able to drop your weapon either.
Now, to determine how many times you need to look at the memory, you’ll need to divide the enemy’s HP by the amount of damage your weapon can deal. You also need to keep in mind armor and food attack boosts here.
After doing the necessary math, the result is how many times you’ll have to look at the memory (you won’t have to look at the whole thing, as such, you can skip it). When you’re done, pause the game again and the enemy will die before your eyes. Your monster
Gaming Reinvented enters the much more detail about the mechanics involved here if you’re interested in studying the trick a bit more. Needless to say, it’s a pretty wild glitch and should prove to be very handy if you’re in a pinch and/or short on time situation.