These days, everyone who loves sports under the sun knows about the beast that shows it Super Smash Bros., but did you know how it started to develop under the name of the original concept known as the & # 39; Dragon King & # 39;
The director of the Smash series, Masahiro Sakurai, discussed all of this and other unpublished works for Nintendo 64 in a discussion of Hobonichi's book to Satoru Iwata. Translation of the conversation has been shared online PushDustIn.
According to PushDustIn versions, Sakurai worked on a few N64 books late Kirby Super Stardevelopment. He began to study 3D tools and animations, eventually developing a genre called Dragon King (or & # 39; Ryuo: Fighting King & # 39 ;, as it is known in Japan), which would use the N64 control rod and all four control ports. At the time, the game didn't set off an attack & # 39; Special & # 39 ;, but the gameplay "sounded like" Smash and was eventually transformed into the first game of Super Smash Bros..
The second method discussed was an adventure game involving a robot that would explore a mysterious, underground city. The robot will have to go through the cameras in order for the player to continue exploring the city, and while the word has not yet been released, Sakurai notes that the original Resident Evil it actually features a very similar control mechanic.
PushDustIn notes that Iwata was managing program activities on both prototypes; worked on both of them for a short time, but in the end it was decided to focus on the fighting game as it would be completed soon. The robot adventure game would have taken "at least two years to complete".
If you're interested in learning more, Dragon King has been discussed in the Iwata Asks discussion.