Anyone who has ever read books will know perfectly well that even internationally agreed upon not to be written in time. actually to appeal to everyone in the general public. No doubt it will SeaBed, a visual novel compiled by Paleontology Soft and presented by West by local expert Fruitbat Factory. It is a complete masterpiece, but for all people who see it as such, several more would rebuke it for some reason or another.
SeaBed is a novel origin of the NVL-style kinetic yuri siri (trying to say that three times faster). For those who are not too familiar with the traditional visual novel, this means that the story is told through prose pages only rather than discussion boxes; there is absolutely there is no choice for a player to do anything; the relationships in the game are for women of the same sex only; the original narration is based on random events left in part by the student's interpretation rather than explicitly stated; and voice acting is fully developed with a captivating profile, atmospheric music and vibrant sound effects.
No doubt, this description has already sent a few people who are going to turn something around in search of a real "game" in their game, and that that's fine. What is worth remembering, however, is that rather than being a form of drama, visual novels – whether they are interactive or not – are well thought of as a storytelling medium such as film, television, prose, poetry or theater. It’s a way of conveying the story to the audience; nothing else, nothing less. Approach the Bed with this in mind and expect the best experience.
The long introduction of the seaBed reveals a mystery. We follow Sachiko, a woman in her late 20's, as she runs her successful but unsuccessful company. We learn that Sachiko suffers: she suffers from unexpected but weak episodes where she suffers from a devastating ringing in her ears and that these incidents seem to be related to some kind of psychological trauma she once experienced.
As the opening scenes unfold, we learn that Sachiko was in love with a woman named Takako. The couple had known each other since childhood, and had been doing everything together; somehow there, they had developed their intimate and loving relationships and together they had succeeded in making a living as company drones, started their own construction company together, and started living the way they wanted to.
But Takako disappeared. Sachiko doesn't know how, when, how, or why, and she realizes this is a problem – especially since she finds herself constantly complaining that Takako is still by her side. It is as he begins to seek relief for what seems to be a very detailed origin of the unknown as the story goes on, and in this case we see what happened in three different perspectives: that of Sachiko, Takako, and Narasaki, the doctor from whom Sachiko seeks psychotherapy, and a mutual friend of the couple from their childhood.
The seaBed comes out of nowhere, like a dream. It always jumps back and forth between the scenes and the sequence of scenes, and it's clear from the very first time that Takako takes responsibility from Sachiko that something is wrong here. It is not immediately clear what it really is – or you may have some suspicion – but it's amazing. Also, as things progress, several more questions begin to present themselves, both as part of this main narrative and through the use of the sidebar "Tips" that you release as you progress. This is a story that will make you think, and think hard, even when it's over.
Another area where some students may find themselves struggling is the slow pace of the action. SeaBed is a visual novel that makes good use of the action-based format, the haunting descriptions of the characters, their inner feelings, the things they do… everything, really. It takes pride in slowly building its characters and characters into a small, cleverly constructed piece of time – and that means lots of things, daily conversations and scenes where some may feel that nothing really important is happening.
Alphabet age applies here too; as most of the actors are pushing 30 and some are still older, there are no strong anime hijinks here, despite the art style. This is a thoughtful, peaceful, relaxing, yet stress-free atmosphere where you never feel able to look at anything as it really is. It's far from the date; there are a lot of humorous scenes, clever dialogues between the characters – anything that involves Takako or Nanae, the character introduced in Sarriko's role in the conversation, remains especially highlighted in this case.
At the top of the presentation, seaBed has a clear, unique sense of style as far as the characters are concerned, which has a subtle, bland feel to its design. Background art is a touch on the inconsistent side, however, the overlap between what appears to be images runs in a simple "water" filter and compared to the pin-sharp pre-rendered 3D backdrop – though there is some controversy that the level of flexibility is precisely indicative of a changing dream state. . The music, meanwhile, completes the act beautifully, happily, powerfully, modern numbers are increasingly giving sad piano tunes as the narrative progresses and certain things begin to fall for the reader.
The functional background of any visual novel remains a text, however. As long as the reader has the patience and attention span to compete with the fastest pace of the entire experience – not to mention its great length, it runs from 15 to 20 hours or more, depending on the speed of personal reading – SeaBed certainly offers at that time, providing a thought-provoking and inspiring story. which serves as an assessment to show the loss, misery and mental health issues surrounding such things.
Conclusion
SeaBed is a great, emotional work of digital books that will not be appealing to everyone, but I came with the right expectations and there is some real art for the visual novel that is expected to be enjoyed here.