Upcoming release of Wonder 101: Restored it is one of the most spectacular developments of 2020 to date; first published by Nintendo at Wii U, the game was something of a sellout when it was introduced but it quickly gained some traction – the following slowly jumping on board with this updated version.
PlatinGames has been continuing to confirm that the memory was caused by Nintendo's exclusive partnership, and that has sparked debates over who owns the IP now. It was rumored at the time that Tencent's injection of capital into PlatinGames was used to buy Nintendo's IP, but the Japanese studio declined to speak publicly about ownership, at least for now.
In conversation with Destructoid, Hideki Kamiya of Platinum being asked who really owns The Wonder 101, replied:
Thanks to Nintendo's grace, we were able to make this reminder, but unfortunately, we can't give you details about who owns The Wonderful 101.
What does this mean it says? Well, maybe less than you think. Dashing is a video game researcher and interim contributor to Nintendo Life Liam Robertson in fact it shows that this is not a unique situation for a Japanese company:
It remains owned jointly and refuses to comment on its status is the norm in Japanese studios who have seen me. They often do not like to discuss such arrangements with the public. Could they be in the process of changing how many percent they are? Maybe but I think you'll get this coy response from them at any time.
So, who owns The Wonder 101? Is it possible that Nintendo still owns the property, or is it something taken over by both firms, as Robertson suggests? Or did PlatinGames buy the IP at a discount price, given the unsluster performance on the Wii U?
Most importantly, does it really matter as long as we get the memories and sequences possible