Woommy!
Nintendo is back with another update for the slick squid shooter Splatoon 3. The latest patch brings the game to ver. 6.1.0 is still available for download today.
The focus this time around seems to have been on multiplayer modes and weapon rebalancing, though we’ll also see changes made to Mincemeat Metalworks after the stage was removed from rotation earlier this week.
The full patch notes for this one are shared at Nintendo’s official support site and we have collected them for you to view below.
Splatoon 3 ver. 6.1.0 (January 24, 2024)
Changes to the multiplayer game
- The terrain in Mincemeat Metalworks has been changed in all modes.
- Specifications for some major weapons have changed.
Weapon Change details N-ZAP ’85
N-ZAP ’89- Maximum damage increased from 28.0 to 30.0.
Dynamo roller
Golden dynamo roller- The angle at which horizontal swings deal maximum damage has been expanded.
Flingza roller - The angle at which horizontal swings deal maximum damage has been expanded.
- Reduced the time it takes for ink to start recovering after a vertical swing by about 5/60 seconds.
Ink brush
Ink brush New- Increased movement speed when holding the ZR button to paint while moving forward by approximately 3%.
- Reduced the amount of ink consumed when holding the ZR button to paint while moving forward by approximately 7%.
Splat trick
Sorella Brella- Reduced the amount of ink consumed when firing a bullet by approximately 13%.
Brell secrets
Brella’s secret sister- When the player holds the ZR button to shoot, they will now be able to jump higher than before.
Colander
Foil strainer- Increased the amount of ink consumed by the first shot after pressing the ZR button by approximately 9%.
- Slightly reduced the number of spray droplets generated by shots fired while holding the ZR button.
Ballpoint pen splatter
Ballpoint Splatling Nouveau- Slightly increased dispersion of shots fired on land at longer flight range.
Splatana Stamper
Neo Splatana Stamper- Reduced width of spray droplets created by charged slashes by approximately 10%.
- The specifications for some special weapons have changed.
Special weapon Change details Breaker of waves - When placed, enemies around it will be marked for a short time.
Ink storm - Damage taken while within the area of effect of your team’s Ink Storm will recover faster, even when not submerged in ink.
- The points required for some special weapons have changed.
Weapon Ago After Neo Sploosh-o-matic 180 170 Forge Splattershot Pro 210 200 Luna Blaster 180 170 Bamboozler 14 Mk I 200 190 Zink Mini Splatling 200 190 Splatter shot
Replica Hero Shot190 200 N-ZAP ’85 190 200 Tri-Slosher New 200 210 Heavy splatter editing 190 200
This update is focused on tweaking the multiplayer game. We’ve made adjustments to the main weapons with the intention of making handling easier and taking advantage of some weapons, as well as tweaking the performance of some weapons that can hold the line in ranged combat. For special weapons, we’ve made changes that will create new ways to use them, expanding the range of gameplay. We plan to release the next update at the end of the current season. It will primarily focus on weapon balance adjustments and adding features for the new season starting in March.
Error corrections
Fixes to player controls
- Fixed an issue when charging the Fizz Bomb that sometimes showed the number of loaded explosions increasing approximately 1/60 of a second faster than when they actually increased.
- Fixed an issue that sometimes caused the jumping animation to skip when the player activated the Kraken Royale while swimming in ink on a wall.
- Fixed an issue that sometimes caused the Rainmaker to become embedded in a wall if the player wearing the Rainmaker was splashed while immersed in wall ink.
Multiplayer fixes
- Fixed an issue in Bluefin Depot that caused players who activated the Zipcaster near certain areas on the elevators to jump into the field when they returned to their original location after the effect ended.
- Fixed an issue in Bluefin Depot that caused Tenta Missiles and Ink Storm to be cut off by things like an elevator or a metal bridge.
- Fixed an issue in Bluefin Depot in Turf War and Rainmaker modes that allowed players to inadvertently reach higher terrains by using Triple Splashdown in certain areas.
- Fixed an issue in Bluefin Depot in all modes except Tower Control that allowed players to unintentionally land on certain terrain.
- Fixed an issue in Bluefin Depot in Tower Control mode that allowed players to enter a certain terrain.
- Fixed an issue in Bluefin Depot in Tower Control mode that prevented certain walls near the center of the stage from filling with ink correctly.
- Fixed an issue in the Bluefin Depot in Rainmaker mode where certain areas would not allow players to swim, even if those areas appeared to be marked with ink.
Fixes for Salmon Run
- Fixed an issue when replaying job scenarios recorded in past versions where a different King Salmonid would sometimes spawn than the King Salmonid that originally spawned.
- Fixed an issue that sometimes prevented players from being able to hit Boss Salmonide with a charged move using a Grizzco Splatana if another player in their crew had a Splatana Stamper or Splatana Wiper.
- Fixed an issue in Spawning Grounds that caused slowdown when players were on top of certain terrain.
Other repairs
- Fixed an issue on the cabinet edit screen that sometimes caused the name of the selected weapon to not display correctly when the weapon icons were arranged in a certain order.
Have you tried this new update yet? Let us know your thoughts in the comments.
[source en-americas-support.nintendo.com]