A few days ago, the ESRB did blog post Explaining the new definition will probably add to many of the game's parameters going forward, in fact it will be a boxing warning. Many have praised this move, as the proliferation of loot boxes in modern games is something that has been met with rare and extreme negligence. There is no prospects the upcoming new game will feature very loot boxes.
However, the new announcement raises questions about how this will affect the industry as it enters the new generation of games. Like it or not, empty boxes are not going away anytime soon, and publishers are now able to use crafty tactics to slow down or manipulate their system. It is hoped that this new measure will prevent the use of such tactics and make it easier to see what publishers are doing in their game economy, but the reality may be less speculative.
So, what does this new transformation involve? According to that blog:
This new feature is Active, In-game purchases (Including Random Items), will be given to any game that contains in-game offers to purchase digital assets or premiums in real world currency (or in coins or other game currency alternatives that can be purchased in real world currency) where the player does not & # 39; I know before buying certain goods or premiums that will be received (eg loot boxes, item packs, mystery prizes).
Notably, this does not include regular DLC purchases or microbransaction, as that has been covered under the "In-Game Purchases" definition that will continue to be used. This new explanation was made after much pressure from game lovers demanding that the ESRB tighten the means for greater clarity about what you are kind of DLC other games have been. Loot boxes are considered to be the most cautious type of DLC compared to the standard version, so the gaming community wants to make an obvious difference. In the best case now, companies that use loot boxes in their games will not be able to hide that fact easily, and people will be able to easily identify where the estimate is that the merchandise is likely to be abandoned. However, real life often has a way of making such issues, and as a recent example of this, let's look at some recent examples Nitro-Fueled Crash Team Race.
In the lead-up to the release, the developers of Crash Team racing Nitro-Fueled apparently that there would be no microtransaction in that game and this statement was naturally met with plenty of praise from fans. Still, a little one A month after its release, the developer pulled the full-eight again presented microtransaction economy in the game. Of course, this is a particularly bad example, as it clearly shows that deceptive and partisan art has worked. The company managed to have its own cake and eat it, too. Prior to its launch, the game benefited from all the good news associated with the "lack of microtransaction" and in its introduction helped in positive reviews across the board as reviewers focused solely on the high quality of the game's content. Then a month later, after the updates came out and a huge wave of sales had passed, the company was able to throw in microtransaction and directly gain more profit, regardless of its causes and inequalities when it comes to gaming economics.
Before its launch, the game benefited from all the good press that comes with "no microtransaction" … a month later, after updates came out and a huge wave of sales had passed, the company was able to throw microtransaction
What is worth raising many red flags, however, is the fact that activation has gained with it. What he asked with regard to their position in this regard, the ESRB simply stated that all future copies of the game will be updated at the amended rate to reflect the change, and did not specify any penalty or consequences. Now, this may seem like a welcome response if microtransaction is added after launch time and well past the game's first sale, but the fact that this microtransaction was added only after launch suggests that this was always the case. The design of the Pit Stop game store during launch seems to be exactly the same as it would require real money and combined with the speed at which microtransaction was added makes it naïve to think that activation would be informative simply. This was a direct example of a company deliberately hiding its purpose of installing the most infamous item in today's games to reduce the bad press that would follow strictly and prevent an undesirable rating on the ESRB, both of which could have an impact on setting sales numbers. That's it is unacceptable.
Admittedly, the issue with Crash Team Racing Nitro-Fueled was concerning only in microtransaction, not the folding boxes, but the ESRB reaction to it nevertheless sets a precedent. If the publisher doesn't want to get this bad moniker for & # 39; In-Game Purchases & # 39; that is compatible with their E-family scale that is easy to use, they can just wait for more presentations and add the corrosive content to the next update. The following copies will be updated with a new definition, but the bulk of game sales and good media are already in place. Work has shown that this works well, so why shouldn't other developers follow it? This new rating will undoubtedly give many developers a chance to get suspended before throwing in the boxes they have entered, but there is still a clear way to avoid any obstacles that could put on the success of the game. If the ESRB continues to allow this discovery to occur, it will successfully complete the measurement point to begin with.
The next question, then, is whether this scale has real teeth in it to begin with. Let's say the ESRB it does close that shortcuts and do that to add loot boxes to the running background update within a specific window after the startup imposes penalties and penalties on the publisher. Loss boxes are a very lucrative practice, so if the publisher can just eat & # 39; t the cost of an additional benefit tax, there will be no point in the penalty. See ESRB & # 39; s website, and you'll find that it has some security features for non-compliant developers:
The display of simulation data in virtual games is very difficult to modify after game ships. As a result, our enforcement program includes additions and penalties (up to $ 1 million) that may be imposed on publishers who do not fully disclose our content during the rating process.
A billion dollars doesn't sound like a big part of losing big companies related to the profits they have to make, but that "until" makes things worse. If you look at the Summary of the Strengthening Program, you will see that any loot box related shenanigans are likely to be classed as Class A violations, meaning that publishers will receive a warning for the first offense, a $ 5,000 fine in the second, and a $ 10,000 fine in the third. Also, each state can get a & # 39; point & # 39; against the record of the publisher. If it were to get five points for one distribution class, an additional $ 10,000 would be added. If it were to get seven points in every category of mass distribution, it would add another $ 10,000 to that. Also, there is no risk for the ESRB to temporarily or temporarily suspend its rating services – as long as they comply with any ESRB limitation or investigation. Considering all of this, if Crash Team racing Nitro Fueled situation would play in the timeline when the ESRB you did it take action, Activating it will cost $ 30,000 even worse by its actions. Not hard money for a cheap fast-paced retail game sold for millions, eh?
The main thing to take away from all of this is that while this new cheatbox definition signifies a promising step forward to cut back on gaming practices, it doesn't carry enough results to keep most publishers looking. Until the ESRB consolidates its posts and aggressively increases its asking price through its fines, publishers have little to worry about the potential return of floating boxes. As we move on to the new generation of games, the rising cost of overall development will ensure more and more publishers are turning to other forms of monetization. Hopefully, this new definition represents only the first step in an ongoing campaign against prostitution and not just the end of the road, as there is still much work to be done.
Let us know your thoughts on the new ESRB rating and the impact it can have below.