At first, there was light. The goal of Talos it opens with a peaceful look, a beautiful and graceful queen above the clouds – though not all as it seems. The script displayed on the screen informs us that the system is loading – and it is here that the bleeding-up antagonist wakes up, in a seemingly obsolete, striking temple – albeit with the best available technology. It sounds authoritative – it defines itself as your maker – and you are promptly given your motive: seek Elohim, your creator, in his temple. Prove that you deserve it.
It's a simple satellite and one in which a series of fun quests are remembered. Who are you? Why are you here? Who is Elohim? What is this place? There are no easy or quick answers – and not all available information is obvious – but is this journey to finding those answers worth the start?
The Talos Principle came in 2014 on PC, and console releases were tight for the next few years. The switchch is the last major platform to host the port, but it is a signal to the game's power that it still feels new and different, five years since its original release.
There is very little in the way of a handshake in The Talos Principle; is a first-person puzzle game, with progress associated with completing logical puzzles – especially in non-linear sequences – to collect TetrisSigns -esque; opening the temple, which gives you access to a very wide range of activities and activities, but also allows access to other tools to complete the tasks. If you find yourself stuck in one puzzle or in one world, you can always move on to another and come back to try again later.
The puzzle itself begins to be very straightforward, elements such as deadly security drones or automated turrets need to be shut down using the jamming devices found in nature. Aside from this convenience, it may take a while to wrap your head in understanding the mind of the puzzles, but there is a real satisfaction in completing them, especially as new layers of difficulty or other elements are added beyond the initial testing presented.
Using blocks, light and time-consuming everything begins to play beyond the beginnings of gates, drones and turrets – though the possibilities and options for completing 120 puzzles on the main game climb as progress is made, they are well organized with a speed that means they rarely feel overwhelmed, the solutions remain intangible at once.
The story itself is presented wonderfully; scattered all over the world are classic computer magazine articles, where clues are found. Given that the first word you hear introduces itself as Elohim – the Hebrew word for God – it is perhaps surprising that there are so many biblical and religious references and implications for the information in these terminals. Sometimes terminals will engage you in personality tests, without any obvious or incorrect answers to many questions. To add to this, there is a certain philosophical angle to the vast amount of information available, which contains QR codes and is occasionally available in game locations. These QR codes will reveal references to the spiritual or philosophical nature.
If it sounds like this is unclear about the clarity of the story in the Talos Principle, that's completely deliberate; there is so much satisfaction and joy in discovering the beautiful world and story – open to interpretation, however, in so many places – that it feels inappropriate to waste any of it.
Despite the puzzles that are important to moving forward, at times – with their beautiful, off-the-beaten-path views and open world – the Talos Principle can feel like a walking game. The word can – and again – is often used with negative connotations, but here it does not mean that way. It's really fun to navigate the often lonely, sometimes chaotic stages – but sometimes it sounds like a little guidance can help.
The soundtrack is amazing, with a very intense feel. From time to time, there are Gregory monks' songs as well, and they add to the continuity of religion in the drama and references.
There are very few problems with the Talos Principle presentation on the switch, although these feel like preference given the overall quality of the game and how well Switch handles it overall. Outline level can sometimes be problematic in arrested mode – either unpleasant or even extremely problematic – and the text in computer journals often feels small in some way, especially in management mode. The only thing I've found to be annoying is the loading time between phases, which can be quite long.
The DLC campaign, Road to Gehenna, is included in Changch & # 39; s Deluxe Edition of The Talos Principle – though a word of caution: it's best to finish the main game before starting the DLC, as long as it's set for the end of the first story.
Though with the machine the game feels different, comparisons can be made Web site"What happened, the environmental puzzle and – to a lesser extent – Bioshock, especially with a lively view. The story itself has many conclusions depending on the decisions made and it is worth looking into each view.
Conclusion
Croteam, creators of The Talos Principle, was formerly known for their silly (but fun) Sense Sam articles. The base of Talos shows amazing maturity and depth of scale that may be surprising, but in a very good way. It poses interesting questions, allows the player to progress at their own pace – especially in a non-linear way – and is a very satisfying piece of play. Original installation and highly recommended.