Light blue It has been one of those pleasant surprises that we were able to enjoy in the past year. A really magnificent platforms that has known dazzle critics and the public. Probably one of their secrets is that such a special way of adapting to each player, with a series of mechanics that, together, have given a really very special result.
And so he wanted to reel it in its developer, Matt Thorson through his Twitter profile. Thus, for example, the importance of «Coyote time» for player decision making:
A short thread on a few Celeste game-feel things 🙂 I don't think we invented any of these.
1- Coyote time. You can still jump for a short time after leaving a ledge. pic.twitter.com/nMK9ZLYbhM
– Matt / Maddy Thorson 🍂 (@MattThorson) March 13, 2020
And it was not the only thing, since through a thread on this social network that contains more than 10 tweetsdetails are referred to as the ability to slightly reduce gravity in the jump by holding down the button
4- Jump corner correction. If you bonk your head on a corner, the game tries to wiggle you to the side around it. pic.twitter.com/kz4Dv2QZw9
– Matt / Maddy Thorson 🍂 (@MattThorson) March 13, 2020
And so with more than ten details that whose full thread you can follow from here. What do you think of this type of curiosity?