When DOOM arrived on Switch back in 2017, he knew how to dazzle a large number of players who knew how to value the great work done by Bethesda and Panic Button. And now, with DOOM Eternal very close, we can know that this title will not incorporate the same dynamics as its predecessor.
This was recently explained by its director, Hugo Martin, in an interview for Gamasutra media, where it tells how new abilities granted to the character clashed with the dynamics of the previous DOOM:
It was the new properties that we gave to the players, such as the meat hook and the dash, that made this "race car" the game was becoming very fast. You immediately realize that you are so fast that nothing could touch you. So you were never really under any frustration. In the first part of the development, due to the skills we gave the player and the imbalance he created, there was nothing to master. It was basically a very simple puzzle, like children, that didn't involve anyone at all and I don't think anyone would have wanted to play more than two hours in the title.
Thus, it seems that by including news of DOOM Eternal, The game would have become easy and monotonous if I had followed the dynamics of the previous DOOM. That is why they were changed, with the aim of being faced with a challenging game.
What do you think of this decision?