The latest update for Nickelodeon All-Star Brawl 2 adds a new game mode, stage layouts, items and more

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The latest update for Nickelodeon All-Star Brawl 2 adds a new game mode, stage layouts, items and more

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Here’s the full review, courtesy of the game’s official website:

Update 1.7 (March 1, 2024)

NEW CONTENT!

  • New game mode – rotation: 3 to 4 players can play in King of the Hill 1v1 style of play, where every time a player is knocked out they go to the waiting list and the next player enters the fight. Everything flawless during the game. Can be played with Stocks or Time variants.
  • New Stage: Added Clean, Double and Triangle layouts for Food Dreams.

New pack to boost the campaign!

  • Ring of Fury and Crown of Fire: When both are obtained, all attacks ignore Block and Super Armor.
  • Krabby Patty Secret Formula and Ingredients: When both are obtained, a chance is given to spawn the Perfect Krabby Patty.
  • Perfect Krabby Patty: Ignores debuffs and damage percentage.

New things!

  • Jellyfish jelly: Throw 3 jellyfish that try to stun your closest opponent until they disappear.
  • Fenton thermos: Throw the thermos and watch ghosts appear to haunt your opponents.
  • Electrified glove: Grab it to stun your opponents with your next hit.
  • Lawn Gnome: Throw the gnome and watch it follow you as it creates an electric field between you and it, electrifying opponents.
  • Ultra Snowzooka: Grab and shoot snowballs of different sizes depending on how long you hold the Light Attack button.

ERROR CORRECTIONS

  • Fixed an issue where projectile and item hitboxes would trade against character hitboxes where they should have been destroyed instead.
  • Fixed an issue where projectiles would get stuck on platforms while traveling through them.
  • Fixed an issue where the match would softlock if a player taunted a certain time during “Finish!” screen.
  • Fixed an issue where GIR was crashing the game shortly after being deployed.

IN GENERAL

  • Reduced range of attack damage from 7 to 3.

BALANCE CHANGES

PATRICK

Special Cf

  • Reduced the amount of momentum retained after canceling an edge Special to half its speed.

SQUIDWARD

Special Cf

  • Improved consistency of multiple shots in the finisher.

MECHA PLANKTON

Light Air Up

  • Improved consistency with multiple hits.

TIGER

Light Air Forward

  • KnockbackGain reduced: (17.45 → 17)

ROCK

Special Neutral Spunky

  • Increased cooldown from 2s to 2.9s

Air filling downwards

  • Damage reduced: (10 → 7)

LUCY

Rush forward Ghost

  • Increased damage: (8 → 13)
  • BlockDamage increased: (8 → 13)

DAGGET

Light Air Back – Final

  • Angle change: (45° → 135°)

Light air neutral – late

  • KnockbackGain reduced: (13 → 11)

Light air neutral

  • KnockbackGain reduced: (16 → 13.5)

Light Air Up

  • Reworked priority and placement of Light Air Up hitboxes.

Light air rises – falls

  • KnockbackGain reduced: (14.5 → 11.5)
  • Damage reduced: (6 → 4)
  • BlockDamage reduced: (6 → 4)
  • Angle change: (130° → 45°)

Light Air Up

  • BaseKnockback increased: (6 → 11)
  • Damage reduced: (6 → 5)
  • BlockDamage reduced: (6 → 5)

AANG

Light air until late

  • KnockbackGain increased: (10 → 12)

Light Air Up

  • KnockbackGain increased: (10 → 13)

KORRA

Special upper ground

  • Increased kickback gain on the initial hitting field and adjusted angle

AZULA

A special neutral fireball

  • Increased damage: (8 → 9)
  • BlockDamage increased: (8 → 9)

RAPHAEL

Light Air Neutral – Autolink

  • HitStunMinimum increased: (11 → 13)

Special neutral Shuriken slime

  • Damage reduced: (6 → 5)
  • BlockDamage reduced: (6 → 5)

DONATELLO

Load forward 1 and 2

  • Reworked hit frames to better match the visuals and for more consistency in hammering

Front-back charging

  • KnockbackGain reduced: (25.8 → 23)
  • BlockStun reduced: (15 → ​​​​8)

Pay it forward

  • BaseKnockback increased: (10 → 13.5)
  • BlockStun increased: (8 → 10)
  • HitlagOnHit increased: (7 → 20)
  • HitlagBaseOnBlock increased: (14 → 20)

Charge Air Forward

  • HitlagBaseOnHit increased: (6 → 16)
  • HitlagBaseOnBlock increased: (6 → 16)

APRIL

Light Air Up

  • Reworked hitboxes to improve multi-hit consistency.

DANNY

Light Down

  • Reduced attack range

Special Cf

EMBER

Charge Air Forward

  • Reworked hitboxes so that only the tip of her hair pulls opponents inward, and the rest of the hitboxes send opponents outward.

Charge Air Up

Light up

  • Improved consistency with multiple hits.

GRANDMA GERTIE

Light Air Back – pure base

  • BlockPush reduced: (1.2 → 0.7)

Light Air Back – clean top

  • BlockPush reduced: (1.2 → 0.8)

Light Air Back – Late base

  • BlockPush reduced: (0.95 → 0.5)

Light Air Back – a late tip

  • BlockPush reduced: (0.95 → 0.5)

Light Air Neutral – Kick Autolink

  • BlockPush reduced: (0.8 → 0.5)

Light Air Neutral – Kick

  • BlockPush reduced: (0.8 → 0.6)

Light Air Neutral – Punch

  • BlockPush reduced: (0.8 → 0.6)

Light Air Up – Clean

  • BlockPush reduced: (0.8 → 0.7)

Light Air Up – late

  • BlockPush reduced: (0.6 → 0.5)

Light Down – Clean

  • BlockPush reduced: (0.8 → 0.6)

Light Down – Early

  • BlockPush reduced: (0.8 → 0.6)

Light Down – late

  • BlockPush reduced: (0.8 → 0.6)

Slightly forward – body

  • BlockPush reduced: (0.8 → 0.6)

Light ahead – hand

  • BlockPush reduced: (1.35 → 1.1)

Light neutral – combined

  • BlockStun reduced: (12 → 5)
  • Damage reduced: (3 → 2)

Light neutral – the final layer

  • BlockPush reduced: (0.8 → 0.4)
  • Damage reduced: (7 → 5)

Light neutral – late

  • BlockPush reduced: (0.4 → 0.1)
  • BlockStun reduced: (6 → 4)
  • Damage reduced: (3 → 2)

Light neutral

  • BlockPush reduced: (0.4 → 0.2)

GERALD

Light Air Up

  • Improved consistency with multiple hits.

Special Cf

  • Improved consistency with multiple hits.

Grab Return

  • KnockbackBase increased: (12 → 14)

NIGEL

Specially neutral

  • Reworked hitboxes to be a single hit instead of a two-part attack to increase consistency.
  • It now goes through the Run Brake State to serve as endlag.

Charge forward 1

  • BlockPush reduced: (1.6 → 0.6)

Special neutral release – free of charge

  • BaseKnockback reduced: (13.2 → 12)
  • KnockbackGain reduced: (13.5 → 10)
  • DirectionalInfluenceMultiplier increased: (1 → 2)
  • Angle change: (112° → 95°)

Special neutral release – low charge

  • Angle change: (116° → 95°)

Special neutral release – medium charge

  • KnockbackGain increased: (19 → 21)
  • Angle change: (116° → 95°)

Special neutral release – maximum charge

  • Angle change: (118° → 95°)

JENNY

Charge forward 1

  • BlockStun reduced: (6 → 5)

Special neutral rocket

  • Angle change: (58° → 60°)

Special down

  • Changed the angle at which the lasers are fired to travel a bit more horizontally.

REPEAT

Fixed an issue where Reptar would cut out in stages during Charge Air Up.

Special Down Air

  • Can now be canceled by air jump earlier than before, super armor has been removed.

Air filling downwards

  • Damage reduced: (23 → 20)

Load it down

  • Reworked hits and added late weak hits

Pay it forward

  • Damage reduced: (20 → 18)

Charge – Turn on

  • Damage reduced: (22 → 20)

Special Down Ground

  • Damage reduced: (25 → 20)
  • The late cancellation window has been removed

Light Air Down

  • Damage reduced: (18 → 16)

REN & STIMPY

Charge Air Up

  • Reworked hitboxes to no longer be multi-hits, instead now have an initial strong attack and a sustained weak attack.

Light Air Back – late

  • BaseKnockback increased: (6 → 6.5)
  • KnockbackGain reduced: (19 → 17)
  • BlockStun reduced: (10 → 6)
  • HitlagBaseOnHit reduced: (15 → ​​​​11)
  • HitlagBaseOnBlock reduced: (15 → ​​​​11)

Light Air back – middle

  • BaseKnockback reduced: (10.5 → 7.5)
  • KnockbackGain increased: (17.5 → 18)
  • BlockStun reduced: (10 → 8)
  • HitlagBaseOnHit reduced: (15 → ​​​​13)
  • HitlagBaseOnBlock reduced: (15 → ​​​​13)

LORD. CRAB

Money meter gain values ​​increased for coins and bills.

Special Forward Air and Charge Air Forward can be performed independently of each other.

Special Up Air

Charge Air Forward

  • Reduced speed when slime cancels

Special forward tracking

  • Long hop cancellation window on special forward tracking.

Specially neutral

Special Striker “Playtime’s over” finisher.

  • Improved consistency with multiple hits.

Fill up

  • Improved consistency with multiple hits.

Full forward nearby

  • KnockbackGain increased: (14.8 → 19)
  • Increased damage: (11 → 13)

Pay it forward

  • KnockbackGain increased: (16.5 → 19)
  • Increased damage: (16 → 18)

Dash Attack

  • KnockbackGain reduced: (18 → 16)

Light Air Forward

Light Air Forward LV1

  • KnockbackGain reduced: (8.5 → 6)

Light Air Forward LV3

  • KnockbackGain reduced: (9 → 7)

Light neutral body

  • HitStunMultiplier reduced: (1.05 → 1)

Light air up (if grounded)

  • KnockbackGain increased: (7.5 → 12.5)
  • HitStunMinimum reduced: (10 → 5)

Light Air Up 2

  • HitStunMultiplier reduced: (1.2 → 1)
  • HitStunMinimum reduced: (10 → 8)

Light down far away

  • HitStunMultiplier reduced: (1.2 → 1)
  • HitStunMinimum increased: (15 → ​​26)

Light nearby

  • HitStunMinimum increased: (17 → 22)

Light neutral 1

  • HitStunMultiplier reduced: (1.8 → 1)
  • Changed angle: (25° → 31°)

Light neutral 2

  • KnockbackGain reduced: (1 → 0.1)
  • HitStunMultiplier reduced: (1.8 → 1)
  • Angle change: (25° → 41°)

Light up the body

  • KnockbackGain increased: (8.5 → 11.5)
  • HitStunMultiplier reduced: (1.1 → 1)
  • DirectionalInfluenceMultiplier increased: (1.8 → 2)

Light Up Claws

  • HitStunMultiplier reduced: (1.1 → 1)
  • HitStunMinimum reduced: (13 → 11)
  • DirectionalInfluenceMultiplier increased: (1.8 → 2)

It lights up for a long time

  • KnockbackGain increased: (7.5 → 11.5)
  • HitStunMultiplier reduced: (1.1 → 1)
  • HitStunMinimum reduced: (13 → 8)
  • DirectionalInfluenceMultiplier increased: (1.8 → 2)

Special High Throw LV3

  • BaseKnockback reduced: (28 → 24)
  • KnockbackGain reduced: (14.5 → 12.5)

Will you be checking out the latest update for Nickelodeon All-Star Brawl 2 on Switch? Tell us in the comments.

[source nickelodeonallstarbrawl.com]

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