The "Massive" Nintendo Leak Reveals All About the Wii Generation – Code Source, Compose Files and More

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The "Massive" Nintendo Leak Reveals All About the Wii Generation – Code Source, Compose Files and More

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There seems to be yet another "big" Nintendo leak, but there is no need to worry about it because it is ruining the claim to anyone as the findings do not match the current generation of Japanese company games.

A ResetEra user named Atheerios explains what the actual debate is about:

As you may know, in the last few weeks many Nchanendo-related 4chan things have been leaking, first with the old Pokémon debug ROMs and source code, then the most recent 3DS ROMs, then the buttons of all the confusion until DSi and now the biggest one: full source code, compilation files, documents and all the good stuff used to create the Revolution, aka Wii.

So, how is this possible? BroadOn servers are reportedly unarmed. The company was hired by Nintendo during the Wii generation to develop both software and software. The same post goes on to explain that the "big and tricky" thing about the leak is the data center, block diagram, and Verilog files throughout:

Verilog is a hardware description language; is used to describe cycles with code, so through this we can learn how all of the individual Wii clips are made.

There are similarly rewarding "gamecube and iQue" features, and below is a video of one of Nintendo 64's demos that has been uploaded online. This is believed to be the demo ROM used by Nintendo to test the program:

If we see or hear anything exciting about this leak, we'll be sure to let you know.

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