The Minds behind Animal Survival: New Horizons – Feature

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The Minds behind Animal Survival: New Horizons – Feature

Animal, feature, Horizons, Minds, survival


KK Slipper© Nintendo Life

Last week we took a brief look at the history of Animal Crossing from Japan Wildlife Forest Nintendo 64 and its GameCube conversion to include and include the latest entry in the switch, Crossing the Animals: New Horizons.

Apparently there are many untrained heroes when it comes to the development of any video game, with various names that contribute to the series over the years, and hundreds of lesser-known or public Nintendo employees – look out for them. Still, the people below are the goalkeepers responsible for the series we know and love, from the first entry to the brand-spanking new Animal Crossing: New Horizons.

What is that? Didn't you hear that there was a new Animal Crossing on the switch? It sounds boring, but you should read our game update, fast-smart! MISS: we really like it.

The premise is the people behind the Animal Crossing series

Katsuya Eguchi (Creator, Director, Producer)

As we mentioned above, many people contributed to making Animal Crossing what it is today, but the person most directly responsible is Katsuya Eguchi.

Euguchi joined Nintendo 1986 working as a designer for Super Mario Bros. 3 before proceeding to direct Fox star and Wave Racing 64. He took on the role of Master Designer The story of Joshi before heading down to work on building Animal Crossing based on what happened when he moved from his homeland from Chiba to Kyoto when he joined Nintendo ten years ago.

Co-direction Animal Crossing and Hisashi Nogami (below) with Takashi Tezuka in production, Eguchi laid the groundwork for the series that has been building for almost two decades now. He will go on to produce roles in the next installment (and in many other games besides that), but he will be forever tied to the Nintendo Franchise.

Hisashi Nogami (Executive Director, Director, Producer)

Hisashi Nogami joined the company in 1994 and worked on the design team Yoshi Island. He directed the first installment of Animal Crossing (the first by meeting Katsuya Eguchi, Animal Crossing: Animal World alone too Animal Crossing: City Hall and Isao Moro) and worked as a Producer at New Horizons.

He also produced Splatoon and its sequences, to which we have referred. An absolutely fantastic chap, with someone who left a mark out of the series from the beginning. Speaking to the late Satoru Iwata on Iwata Asks City Folk, Nogami recalled that Iwata's acknowledgment during the development of the first game gave the team an incentive to persevere in a view that was quite unlike any other available at the time:

At the time, you were not yet President of Nintendo, but the fact that you thought it was interesting motivated us to build the title afterwards. Those of us working on it thought it was interesting, but we were in a place where we weren't sure anyone would want to play a game that wasn't a game…

Looks like it's stuck, no?

Aya Kyogoku, (Executive Director, Director)

As noted last year in our review of some of the most important figures in Nintendo's history, there is a huge shortage of women in the high-tech workforce of the company, but Aya Kyogoku is one of them. She started out as a scriptwriter in the Legend of Zelda series and was in charge of major discussion at City Folk. After co-starring with Animal Crossing: The New Leaf (featuring Isoa Moro), he and producer Eguchi a large number of female employees bringing the gender equality of the breakthrough group to even 50-50. These differences have contributed to the success of the most successful series to date.

Over the years his prominence has continued to grow and he was the only director pulling the latest installations of the switch. Less than a year ago he was promoted to Manager of the production team responsible for the Slatoon and Animal Crossing series and under his watchful eyes we will say the future of the series is in excellent hands.

Kazumi Tifuna (Composer, Sound Composer)

One of the many composers who has worked on the series, Taka has undoubtedly been the most famous poet in his beloved character who has appeared in every iteration so far: the canine of the guitar-toting musical instrument and the musical chameleon K.K .. Slipper. Although it does not seem to be written in his English name, the boy's favorite performer is called Totakeke in Japan (in fact, he introduces himself as that first game saying his moniker is very familiar with his Saturday night stage name).

Tataka's appearances in the game tend to overshadow the work of many Nintendo actors who have worked on series including Manaka Kataoka, Asuka Hayazaki, Toru mine, Shinobu Tanaka and more in Nintendo's audio department. However, Taka will be fully integrated with this series, K.K. and the song he added is exaggerated in many Nintendo games over the years. The emergence of Egg Tifuna's famous song Animal Crossing is perhaps the most obvious of all. It's called K.K. The song with Slider is usually played on request.

Isao Moro, (System Administrator, Managing Director)

After acting as Director of the Wildlife System, Isao Moro graduated as City Folk co-producer and director in collaboration with Aya Kyogoku on New Leaf. In partnership with Kyogoku, it was Moro who produced the best Animal Crossing picture to date (until New Horizons) and presented the world with the wonders of mayoral activity, host Isabelle and the ability to customize not only the interior of your house, but also the city itself with bridges, fountains and projects for various activities.

It's a sex toy Crossing Animals: Happy Home Designer, which previously featured a few live features that would be returning to the New Leaf with an update on the Welcome amiibo, will be the last Gogo to direct at Nintendo. He left the company in 2018 and moved to the island of Okinawa where he taught about programming.

Ryuji Kobayashi (Director of Building / Art)

Kobayashi worked on the animation of the first game characters and graduated to design director for Wild World of Nintendo DS, a role he returned to for the Wii entry. She has played the role of Art Director at the beautiful New Leaf and over the years has taken on this series of straightforward directions in terms of looks and feel. He has also worked extensively on the Legend of Zelda series, most recently doing a fantastic animation job instead Wild Breathing.

Much like its programs, there is a great simplicity and beauty in the visual presentation of Animal Crossing and Ryuji Kobayashi is one of the people responsible for that.

Koji Takahashi, (Actress, Creative Director)

Another volunteer staff member with details of the hit series, Koji Takahashi has been responsible for many sequels in the series, notably the characters in The World and the sequel to Animal Crossing: New Leaf, the participant also continued The History of Zelda: A Link Between Worlds.

Another area Takahashi worked on was selecting the appropriate characters for the New Leaf roles, introducing Cyrus and Rese the alpacas and Leif is a sloth. According to Iwata asks in the game, finding the right one wasn't always easy:

Well, we were not partial in our pursuit. We tried to find animals that fit their game plan and fit into the store where they would appear. So we thought that a wild animal would work well in a garden center, so it settled in a sloth.

In the same discussion Takahashi talks about working hard on a growing list of entries in each entry, and it is clear that his efforts were not in vain, with each game adding to the list of activities and activities that you should enjoy.

Makoto Wada, (Script Writer)

Makoto Wada was written about the work of Animal Crossing, even though given Nintendo's habit of putting the director on the spectrum, it would not be surprising to find out that he had one of their place in the series.

He has directed a game like this Super Punch-Out !! and Mario Kart DS, but has been working on a script for numerous crossing Animal Crossing games including the original and New Leaf. According to an Iwata Asks interview, he was holding the ropes of Mr Resetti, a gruff, curmudgeonly mole who could be very upset if you closed the game without saving money. Without him, we would be without those beautiful peaks.

Nintendo Treehouse

Okay, we're cheating here by getting Nintendo's universal home team in America to get in one place, but we couldn't finish the list without pushing our integrated connectors to the good work done by Treehouse and the rest of the series. The general nature of the game shows a great deal about the text and translation work needed to bring the Animal Crossing game to the West and while the original authors obviously deserve recognition, the local team deserves the same recognition. the original text.

In addition, the Markhouse team has been through the series since the beginning when Nintendo of Japan completed the re-packaging of the holidays since the original GameCube rendering of Animal Forest's N64 version of the updated Japanese version. Since then teams in different parts of the world have worked closely together since the beginning of each new project.


If you can't get enough content to cross Animal Crossing to satisfy your unsatisfied thirst for all things Nook, our best animal crossing games put all the entry in the series and into the form of the most difficult series, so feel free to check that out and let us know how you can turn our pick into your rank.

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