The trait that Echoes of Wisdom and Tears of the Kingdom share

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The trait that Echoes of Wisdom and Tears of the Kingdom share

Echoes, Kingdom, , tears, trait, Wisdom

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It has already reached us the latest Zelda game for Nintendo Switchand has impressed fans just as its predecessor games did at the time. Positioned between a Zelda spin-off and a main game, The Legend of Zelda: Echoes of Wisdom stars the princess herself on an adventure with isometric view. Using echoes of the title along with the player’s own wisdom, Zelda must save Hyrule from an imminent void while his other heroes are indisposed. The Legend of Zelda: Echoes of Wisdom has a lot going for it, and some of them feel quite familiar.

As the first players have observed, Echoes of Wisdom is a hybrid between a classic Zelda game and the recent Tears of the Kingdom. On the one hand, with the artistic style of the Link’s Awakening remake, some classic enemies and dungeons. On the other hand, we have the freedom that the Ultramano and Fusion abilities of Tears of the Kingdom give us. Echoes of Wisdom feels like a fitting send-off to the Zelda era on Switchand a highlighted summary of what made the series special in the first place. However, there is one particular, subtle mechanic that both Echoes of Wisdom and Tears of the Kingdom share, which could be a hint of what’s to come.

Echoes of Wisdom

Tears of the Kingdom and Echoes of Wisdom do not focus on their main character

Many abilities in Tears of the Kingdom and Echoes of Wisdom involve creating or manipulating various objectsbut Link and Zelda also gain some more particular powers. In Tears of the Kingdom we have a team of allies that grows as players meet the new Elemental Sages. After completing the dungeon and defeating the corresponding boss, we will obtain the favor of said Elemental Sage, joining as an activatable NPC ally and with his own ability at our disposal. On the other hand, Zelda can create echoes of enemies that she can use in various ways.or simply use automatons to make our way regardless of the dangers around us. There are optional means to improve both systems, but they are presented as fundamental features that players will likely use to their advantage.

How a modern Zelda has introduced the role of allies into its formula

NPC allies in The Legend of Zelda are almost unknown outside of the Hyrule Warriors gamesand even there the most notable characters are usually other playable characters. Bow-Wow, the Chain Chomp in Link’s Awakening, is the next best example a Zelda game has. However, the two most recent games in the franchise feature this support role from NPCs. Tears of the Kingdom even allowed allies who joined our cause to accompany the player during exploration and certain side missions. It seems that there is an intention to develop this system, which could indicate that it will also appear in the next Zelda game, establishing it as an element of the franchise.

Zelda and Tri

The Legend of Zelda gives us new possibilities with our allies

Link’s travels through Hyrule are often solitary adventures, but the series tends to give him at least one traveling companion. on their journeys. Breath of the Wild broke that tradition, but Tears of the Kingdom gave it a whole new perspective, and Echoes of Wisdom tried something different. Non-playable allies can become a regular item from now on, joining Link instead of the items we find in dungeonsas useful and mobility tools that we already know. It’s less clear if Zelda’s summoned monsters will also return, but that’s something we’ll have to wait to see to give a sure answer within the universe of The Legend of Zelda.

How Future Zelda Games May Implement NPC Companions

As occasional companions to solve puzzles during our various dungeon sojourns, or as part of a companion customization system similar to raising monsters, there are plenty of ways for future The Legend of Zelda titles to keep allies as a new element. basic of the series. A balance would need to be found between indirect help in combat and traditional Zelda puzzle solving on the one hand, and also the option to go it alone on the other.. Even so, this mechanic still has untapped potential that could span multiple games. If Nintendo plays its cards right, what started in Tears of the Kingdom and Echoes of Wisdom could be enshrined as a new tradition in The Legend of Zelda.

And what do you think of all this? Have you tried the game yet? We read you in comments!

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