The Outer Worlds It has been one of those pleasant surprises in the form of videogames of the past 2019 and that, as you would expect, has not wanted to miss its good ration of Switch, with its imminent arrival to the hybrid in the first months of this 2020.
To learn a little more about the title, both those who have been able to try it on another platform and those who are waiting impatiently for their arrival at Switch, we receive new statements from one of those responsible, Tim Cain, who has wanted talk about the curious and deep system of negative attributes in a Recent interview for Gamasutra media:
The system of negative attributes was a midpoint between two different objectives. One of our goals was not to do all the character creation in advance. We wanted the player to choose some things about the character and others to decide later … We also wanted to combine it with the relationship with the game. Character creation is based on the player who tells the game how he wants to play. Defects are what the game ends up communicating to the player: this is what you did, do you want to react to it? A lot of plasma hit you, do you want to be susceptible to plasma? You fight against many robots, do you want to be afraid of them?
That is, it seems that based on what we do in the title and the different ways in which we are eliminated, they will mark those defects of our character.
What do you think of this system?