Going back to the good old days Thoko Hospital from Bullfrog in the 90s, Two Point hospitals he wraps jokes with the same disrespect in today's game that introduces a new generation to the joy of medicine. This is a game about managing expectations. Patients expect to be treated and cured, staff expect to receive paychecks, and health inspectors expect that they should not come in and shut down all work.
In practice, it is safer to build a hospital and try to keep the lights on, and as an added bonus, keep patients alive. In this private healthcare system, players earn money and a three-star rating by keeping patients, staff, health inspectors and your bank balance happy. Do it wrong, though, and you'll find yourself dragging staff, surrounded by trash and having to deal with people who unload them in the hallway. Ah, and did we mention ghosts of dead patients?
It all starts with the patient's movement. Once they are admitted to the hospital, they will need to be greeted by the recipient, before waiting to see the GP. They will have a partial diagnosis on these initial visits, but will have a referral to everything in multiple diagnostic rooms, such as x-ray clinics, fluid analysis labs and much more besides. When their diagnosis is 100% they will be directed to a specific treatment room (hopefully) to remedy their illness. Part of the fun of Two Point is seeing the holes in the flow chart and making adjustments to ease it – be it by hiring more staff or building more facilities.
Of course, there are other considerations to consider. If the other part of the hospital is too hot or too cold, patients and staff will have their happiness, which will lead them out of the hospital and take their sweet money. They also need food, drink and a seating area, as well as posters to look at and green to brighten up their stay. Even though worked for hours, we still feel like you'll never have it and many commentators – although helpful tips and tips for the game often help to make sure your salary cap is fixed.
You will also want to win Kudosh, a premium & # 39; a game that is only used to unlock new things. One way to do this is to use staff members to challenge you to complete goals such as avoiding long-term patient deaths, or upgrading your staff room to a higher level. Then there are emergency patients, who are referred by small groups to use resources and will receive additional financial rewards – if you are able to treat them successfully.
While the game allows you to move from one hospital to another once you've upgraded it to a high-quality health care machine, no hospital ever really does. done. There are always opportunities to earn more money, discover new diseases, and expand the building itself in the surrounding areas. If you decide to continue, you will find many new challenges. Some cash-strapped hospitals rely on cheaper doctors who do not need energy, while others will have an expensive medical epidemic, making the development of new technologies a top priority.
Something always happens, with a good rhythm going into the process that means you don't feel like you completely is optimized for what's in the corner. There are always things you can't plan for, such as earthquakes and so on, but this doesn't sound like the earthquake they had (pun intended). That said, if an earthquake could result in the deaths of many people it might have gone against the inhumanity of the game.
The beating (and, intentional) heart of Point Point is truly its joke, and it goes into every aspect of the game. From employee names such as & # 39; Dr. Explosion & # 39; or & # 39; Ms. Chatterbox & # 39; s embracing employees with qualities ranging from those that inform gameplay (a member of the "Green Finger" track crew will produce plants next to them, raising patient and staff morally) in blasphemous statements such as "own the cross" or "considered by all parties to good goods" , these little medical wonders feel like they have their own personality.This is backed up by the appropriate elevator music that focuses on sardonic DJs who complain about allergies and how they enjoyed collecting street lice.The two Point hospitals are joking.
Then there are the illnesses, with each of their treatments required and ranging from chortle-worthy hilarious to the way of & # 39; s father Joke & # 39; “Lightheadness” leaves patients walking around with a head lamp, and the “Mock Star” transforms them into a psuedo-Freddy Mercury until a psychologist repairs things. Each new illness feels like a reward in itself, with the sound of & # 39; Bogwarts & # 39; uncomfortable. It's all fun and games until someone is really injured, and when a patient dies in that building you will have to deal with an integrated ghost on the streets, causing chaos, and throwing open ectoplasm everywhere. That is unless you have the right janitor to be able to raise the undead, Ghostbusters either Luigi's house
All of this would not have been much fun if the game hadn't been properly controlled, and from PC to Switch the game lost its use of screen space understanding. The menu with the navigation bar in the bottom left corner is your best friend, allowing you to build, rent, and manage everything else with a bunch of mechanical pressures.
The text makes sense for accessibility in handheld mode (and in Swap Lite), but when playing without issue it can feel difficult to find (and choose) a particular patient or employee. Fortunately, a list of everyone at the hospital can be found on the menu screen described above, so you can still take a member of staff out of the living room and work them out if you think they are not working hard enough.
It is clear that Two Point Studios has taken its time when it comes to adapting the game with Switch, and the effort has paid off well. Add to the fact that two packs of three DLC are included, and all you need may be a clear description of the game, setting up a third DLC pack. Plus being able to just take your hospital on the road is a real treat that your fans will enjoy. Depending on the presentation, the amount of frame can sink at one time when there is a bad amount of screens at a time, but it's not really an effect on our enjoyment. Inadvertently the Switch version is also very close to the program seen elsewhere, which is not all that surprising as the Small Point Hospital is by no means a graphical powerhouse. Anyway, it's nice to see some similarities with other programs in this area, and if you are yet to get the game go ahead either program, the Switch version may be your first choice.
Conclusion
The highest praise we can give to Two Point Hospital is that it sounds impossible not to be happy about it. It is more important than an episode of Scrubs and shot through one of the most satisfying sim gameplay of any title in this generation. It may have been heavily influenced by previous games, but in truth, it sounds like a natural outgrowth of Bullfrog's title, surpasses it in many ways and is an endless fun addition to the switchch's third-party library. It is also argued that the best version of the game so far, given its visual similarity to other versions, and being able to carry your own experience also makes it more appealing and addictive.