The Warhammer the license has removed many games over time – from quietly-shooting shooters to hilarious renderings, and everything in between – but when developers try to mimic a tabletop game things may be indeed it is interesting. Original version of 1995 Warhammer Quest it was reproduced in a digital way back in 2013, but while it captured the look and feel of that war-torn country, it lost some of the magic that came with holding some friends and fighting in the pits with actual pieces.
The sequence – Warhammer Quest 2: End Times – It has been knocking on iOS and Android for a few years, but is now making strides to pass on the hope of learning from past mistakes and providing the tabletop experience that we've all been waiting for. And with new enemies, big valleys to explore and other welcome changes, this long-awaited port looks to take on the endless set of End Times (when Chaos forces say Warhammer's world falls into disrepair.
More like Vermintide games, the new terrorists force old enemies to put aside their differences and group together in the name of collective survival. It's a simple setup that sees your group of four slowly expanding with many races and categories. You will start with a State captain (your classic & # 39; all-rounder & # 39;) partner and a black wizard, but as the game progresses you will unlock 12 different levels of heroes. With so many options to choose this time around – including weapons, supplies and over 200 items to collect – there is actually plenty of agency when it comes to building your team. However, it takes a while to open each class, so expect the grind to start slowly.
The battles are up and down in action. Movements, attacks, spells and other actions are controlled by the amount of AP each character has, but things start to get complicated afterwards. Taking direct inspiration from tablet reading, Warhammer Quest 2: The End Times has given each character its own statistics (speed, subtlety, power, etc.) and described offensive and repetitive attacks in three different forms (piercing, crushing, and killing). After a few battles through its randomly-built and predetermined enemies, it quickly becomes clear that knowing which position works best against a specific type of enemy is the key to wiping out every new underground battle.
Most battles focus on the same strategy – make your way to the dungeon, kill all you find and pillage their corpses with new items – but with a much larger selection of enemies to contend with than the first game in the series, this encounter makes for a lot of tricky thinking. From deadly Skaven kills with high levels of deviance (ready to be filled and sad for your team) to Chaos Warriors armed tanks, there are many things to consider (including any kind of resistance each enemy has) as you grow your team and cus tomize it with a new gear you pick from the mines and then you buy it from in-store vendors.
It should be mentioned that the Warhammer version of Demand 2: The last times that came to the Nintendo switch was not the first to reach the mobile market. Developer Perchang has been working for a few years to revise statistics, improve performance and add new content (like most heroes to choose from) and has helped transform the following into a more advanced following. Dynamic Camera Installation – which enables zoom in and out of the camera to see detailed character models and positions – indeed it makes a difference. However, these changes could not properly solve the game's main problem: multiplication.
Of all the variations in character design and math, once you've decided that almost every hole can be trimmed twice (larger tasks can be replaced with additional XP, while on side trips are randomly programmed each time you fill them), Warhammer Quest 2: The End Times has lost one. Murder is the fastest way to boost your heroes, so judging enemies from going through a door or opening while dismantling a passing conga line begins to get boring. You can use some tricks, but once you find out how easy this technique works, the game no longer feels as stressful as it did before.
Conclusion
Despite being late to a war-torn event, the Nintendo Switch version of Warhammer Quest 2: The End Times is still a crawling and happy character based on a deep-rooted adventure that benefits from having his roots in mobile games. Years of renewal means new players have access to more content, but customization becomes worse once you've learned to exploit a simplified rating system. However, if you are a fan of the Warhammer atmosphere then this game has managed to get rid of the itch that only drum-based droplets can.