Yoko Shimomura, who composed the beautiful soundtrack for Super Mario RPG on the Super Nintendo and the remake for the Nintendo Switch family of systems, talked a little about her work on the acclaimed projects. Shimomura said she initially felt a lot of pressure playing a Super Mario game, and one of the features in the remake is that players can switch between the modern and classic soundtracks to get the best of both worlds. Here’s what she said to the Japanese site, Daion
“I was still an employee of Square for the original 1996 game, but even though I was afraid I wouldn’t be able to arrange those famous tunes, from the beginning I had a strong desire to make a piece that would live up to the Super Mario title that everyone could enjoy. in listening. There was also pressure then, but maybe I remember that the joy was stronger because I was younger. I get to work on the famous Super Mario series? I thought I was incredibly lucky.
It was Super Nintendo sound software at the time, so everything had instrument sound sampling in the internal sound system. This time, the Nintendo Switch version includes the recorded sound files exactly as they were entered into the software. Comparing it to the original, you might really feel the hardware evolution in the music and game content.
However, it is the same as the original composition. If we were to change the basic part (score), fans of the original work would not accept it well. We tried not to change the look of the world or the feel of Super Mario RPG.”
Thanks to Greatsong1 for sending the news tip!