If you haven’t already seen it, N64: Recompiled revolutionizes the scene of Nintendo 64 emulation and native PC ports.
Wiseguy, the creator of this new tool, is already rolling out updates for Zelda 64: Recompiled, and the latest version (1.1.0) is now here – adding a new (dual) analog “free camera”, improved motion blur at higher fps and numerous other features and fixes for The Legend of Zelda: Majora’s Mask.
Some other “big stuff” is reportedly in the works, and Wiseguy wants to improve N64: Recompiled to make it easier for other developers to get their own projects up and running:
“This update is on the smaller side of things, but big things are in the works so stay tuned! I’m also working on improving N64: Recompiled itself to make it easier for developers to set up their own projects, so keep an eye out for those on the technical side!”
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Save data is stored separately, so don’t worry about overwriting your existing progress. Here are the full patch notes:
Zelda 64 Recomp – v1.1.0
– Added analog “free” camera in the style of later entries in the series. Moving the right stick will allow you to freely rotate the camera, and pressing the Target button or going through the entrance will return you to the normal camera.
– Improved high frame rate motion blur effect using internal high precision buffer (will not be enabled on machines with less than 1GB of VRAM).
– Implemented N64 dither noise (affects motion blur scenes).
– Extended Dawn of the X Day screen to account for shorter load times in line with console times.
– Added configurable scaled dead zone option to menu.
– Added option to remap menu buttons on controllers.
– Added an automatic backup system to reduce the possibility of data loss if the save is interrupted.
– Fixed Linux crash on boot by forcing selection of SDL2 video driver on X11.
– Fixed Skull Kid “curse” effect in very wide proportions.
– Added master volume slider.
Once again, this is just one part of Zelda 64: Recompiled, and the creator is also working on Zelda: Ocarina of Time.
You can learn more about this new tool in our previous report here on Nintendo Life and also on our related Time Extension page. As previously mentioned, it allows for all sorts of modern enhancements from unlimited frames per second to ray tracing.