A recent creation from The Legend of Zelda fans has led to a sleek racing car in Tears of the Kingdom. Renowned for its crafting mechanics that are easy to learn but difficult to master, this game invites players to combine a variety of items to discover new possibilities.
In Tears of the Kingdom, one of the new Link’s abilities are Ultra Hand, a special skill with multiple applications including manipulating objects and creating new items, such as vehicles. Throughout the game, players have access to specific mechanical devices and components that allow them to craft more complex creations. While the main goal is to help players solve shrine puzzles and craft powerful weapons to take on bosses, Zelda fans have embraced this mechanic as a challenge to develop truly innovative builds.
The Reddit user u/GentleJoh has impressed the community by creating an amazing race car using in-game materials. In a publication in r/HyruleEngineers, GentleJoh shares that the basic design of the car was made with just 19 pieces, two less than the set limit of 21 pieces for player creations in the game. The final two pieces appear to be the spoilers at the rear of the car, allowing players to decide whether or not to include them in their own creations, depending on their aesthetic preferences. However, the highlight of the design is the top of the car, which is connected by a spring and activates once it is placed in place. This unique and distinctive detail exemplifies the creativity found in many other creations within Tears of the Kingdom.
One of the key elements that contribute to the replayability of Tears of the Kingdom is the impressive opening of its building system. At first, fans may remember that this mechanic was used in a more playful way, even for less constructive purposes such as creating Korok torture devices. However, since its launch in 2023, players have explored a variety of creations ranging from from trains and tanks to impressive fireworks displays. While these constructs may vary in their usefulness in solving shrine puzzles and ultimately advancing the game, each invention feels like a celebration of both the ingenuity of Nintendo’s developers and the creativity of his followers.