NVIDIA’s DLSS technology offers a clear advantage to Ampere and Turing GPUs at the moment, and yet this technology had a bumpy road to success. With the first generation of DLSS, users laughed at image blur, and it wasn’t until after the release of version 2.0 of the technology that we saw it go from mockery to success of NVIDIA. The importance of AI-based upsampling grows as the list of ray tracing compatible games grows, to the point that some are not playable if DLSS is not enabled.
AMD FidelityFX technology, for all RDNA GPUs
While AMD has yet to confirm when FidelityFX technology will be available, well-known Linus Sebastian (Linus Tech Tips) seems to have more information on this; According to their information, AMD will release the technology as soon as it is ready for all RDNA architecture platforms, including consoles, because AMD wants this technology to be cross-platform in every sense of the word.
This means that the technology, still in development, would be released simultaneously for all AMD RX graphics cards, Xbox Series S / X consoles, and the PlayStation 5. We are not sure if this information was provided exclusively to the YouTuber or if it was. part of the pre-event NDA briefing, but the point is, he was the one who revealed it.
Apparently instead of accelerating the arrival of FidelityFX Super Resolution with a single high-end graphics, AMD preferred to wait to “mature” its operation and extend its compatibility and scope of use to all the brand’s graphics from of the RDNA architecture. In other words, before you pull the trigger, AMD not only wants the technology to work really well, but also virtually every user of AMD graphics and next-gen consoles to be able to enjoy it.
In fact, according to Linus, AMD would have said that they would have liked to have the technology ready for the launch of these new graphics, but since seeing the failure of NVIDIA’s DLSS 1.0 compared to version 2.0, they have preferred to wait because they think it is the right thing to do, better to avoid problems.
It is assumed that the AMD implementation is based on the DirectML graphics API, which is part of the Windows machine learning library. This library can be used for more than super resolution and can be easily ported to Xbox thanks to Microsoft’s unified ecosystem, but it’s unclear how it would be implemented on PlayStation 5 as it has its own operating system. . Luckily for AMD, both consoles use an RDNA-based GPU, which means the technology will be tweaked to release on all devices.
In short, this is good news for all owners of AMD RDNA graphics cards and for those lucky enough to have one of the new consoles, as this technology will dramatically improve performance without losing virtually any graphics quality. Now the question is, when will this finally happen.