At the moment it is difficult to answer this question because they have not provided much detail, either about the software or method to be used, let us not discuss Hardware. In any case, if you have been given a differences between paper data and actual performance data Broadcast streaming platforms out there today, which seems to be sure they will have a good basis for knowing what they shouldn't and shouldn't do.
AMD's cloud gaming platform, will it come to anything?
Streaming games have the potential to change platforms as a preferred platform for users or, alternatively, change its dominant position in the market. Some predict that streaming gaming will affect the PC gaming market, although this is more complicated because it is on a PC where most competitive gaming is available, require very high performance and very low mobility
It is de rigueur to point out that AMD is a manufacturer of APUs (CPU + GPUs) to comfort the current generation from SONY and Microsoft, as well as the next generation. Similarly, it is AMD that builds the input Stadia, from Google, and from Microsoft xCloud, and as of now also the most powerful about half of the gaming PCs in the current market. What we mean by that is experience and areas of practice are numerous.
Whether or not it will come directly into the hands of AMD directly. We've already mentioned that streaming media forums are powerful, too AMD has the resources and technology
And what does Oxide Games offer?
For AMD's new partner, however, the option at the beginning seems simply unrealistic. Oxide Games does not yet support the frequency of its name because it has only one game, Ashes of Burial. Most important of all, on the other hand, is its graphics engine, the Nitrous Engine, the most impressive engine in the game they have in the market but they are living there right now.
Remember that Ashes of the Singularity (with its graphics engine) the first game on the market to support DirectX 12 and one of the first to support it Vulkan. As such, the game introduced the power of unmatched technology to a real-time strategy type, capable of supporting multiple simultaneous operating units in any other game on the market.
To answer the question, what can you add? Of course they can start with a specific topic, because the engine and power of technology already have them and do not need to develop anything new, just use them on the platform in the minds of AMD thinkers. We'll see what happens eventually, but it will be interesting to see what they have planned and how they plan to compete with GeForce NOW.