AMD Radeon Software Adrenalin 20.3.1, permanent DoOM driver

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AMD Radeon Software Adrenalin 20.3.1, permanent DoOM driver

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ToM.D is already getting users to use the version 20.3.1 of your AMD Radeon Software Adrenalin Edition driver, a version that adds support especially for MAKE A MIRACLE but also that does it Half-Life: Alyxadds new features to Vulkan API, and fixes the maximum number of errors found in the previous version.

This version of AMD drivers adds up permanent DoOM support, a game in which they promise a 5% increase in performance using a Radeon RX 5700 XT with graphics on Ultra Nightmare at 1080p (this data compares to 20.2.2 drivers). Support is also included in Half-Life: Alyx's Ghost Recon Breakpoint with Vulkan API.

Additions to the Vulkan API

In addition to adding support for mentioned games, additional features are included in the Vulkan API:

  • VK_EXT_post_depth_coverage– This extension adds support for shader modules that use the SPV_KHR_post_depth_coverage extension. Fragment shaders that use the SPV extension can control whether the embedded SampleMask extends the cover after using the Depit and Stencil tests.
  • VK_KHR_shader_non_semantic_info– This extension shows compatibility with shader modules that use the SPV_KHR_non_semantic_info extension. Shaders that use the SPV extension can install non-semantic commands that can be safely removed and added to the module.
  • VK_EXT_texel_buffer_alignment: This extension provides a mechanism for query execution and securities security that can communicate effectively with minTexelBufferOffsetAlignment.
  • VK_EXT_pipeline_curity_cache_controlUltimately, this extension provides an indication that the application can be used to inquire about potential costs incurred during pipeline creation. Information can be accessed before starting the operation, allowing the app to modify its functionality appropriately.

vulkan-api

Boots are scheduled for this version of AMD drivers

As we mentioned, this version of the AMD Radeon drivers also solves many good mistakes:

  • Frames would skip or the sound was cut while playing videos captured by Radeon ReLive.
  • Some games were bored when using Instant Replay or third-party applications to take a picture.
  • Hotkeys may not work on systems in the ReLive event schedule where the event has a custom name.
  • Webcam items may not appear when they are placed in a custom environment using ReLive Recorder.
  • AMD A-Series / E-Series processors have shown older settings in user interface.
  • Zero RPM operation may fail when attempting to return to its original state.
  • Radeon software is turned off automatically when recording starts.
  • The mouse cursor sometimes disappeared from time to time when Overlay was used in other games.
  • In Red Dead Redemption 2 the screen can sometimes be black when using the Vulkan API.
  • Radeon software sometimes just drops when 8 GB of VRAM consumed is overridden.
  • DoOM was sometimes in the middle of the game.
  • At times Space Developers are crushed when the use of a critical graphic option is used.
  • When leaving SteamVR, the system was sometimes suspended.
  • Monster Hunter World: Iceborne performance is reduced in some areas when using Radeon RX 5700 Series GPUs.
  • With AMD Ryzen 3000 processors, video playback can sometimes suffer from damaged frames.
  • PassMark sometimes encountered crashes when using Lyzen processors in conjunction with Radeon models.
  • When the Radeon RX Vega was used with older APUs, FPS was reduced.
  • Integer Exposure Scale may not be available in Radeon Software when using classic GCN graphics.

These new AMD drivers are now available for download on the manufacturer's website and directly through Radeon Software once you've installed them.

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