Apple doesn’t want you to know why you shouldn’t spend a dollar on App Store games

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Apple doesn’t want you to know why you shouldn’t spend a dollar on App Store games

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If you are one of those users who constantly play with the iPhone or iPad, even with the Mac, it is quite possible that you have already realized that the money you spend on the app store you throw away because Apple has initiated a scorched earth policy where only its Arcade game service has its place, the one that works as a kind of Xbox Game Pass that can be shared with any branded device.

Why are you wasting money?

Apple has already provided enough evidence that, when it comes to video games, he has no mercy for money your customers have spent in the App Store. With the arrival of 64-bit processors, those of Cupertino erased with the stroke of a pen any possibility of maintaining compatibility with everything that had been released in the official store until then, unless the work of the programmers to adapt their games do not intervene. .to this new technology. iOS 11 was in this respect a real apocalypse.

As you can imagine, many of these studios that had to update their applications and video games were either already involved in other projects or had simply disappeared, so that hundreds or even thousands of versions were no longer available in the store. Just scroll through your oldest shopping list to check how many items you’ve purchased, cost you money, and can’t download anymore. Can you imagine a game bought on Steam 10 years ago that you can’t have ready to play on your PC today?

Apple has a problem and that’s why he decided to launch his Arcade service. And it’s so obvious that his bad conscience may have favored the return of the old classics which triumphed ten years ago on the screens of our mobiles. That’s why the remastered return of the angry Birdsof Cut the rope and many other names that have been buried by each new version of iOS that has become more incompatible with the previous one and, therefore, has left a good number of versions.

It’s the same with the Mac.

In the case of Apple computers, three-quarters of the same happened. If you’ve embraced Steam and built yourself a nice library of games, from macOS Catalina you will have seen that what was given is finishedfirst, by preventing 32-bit games from running, since it only allowed doing so with apps from 64, and later with the new Apple Silicon processors which erased any possibility of opening the Valve library from the card.

As in the case of the iPhone or iPad, Apple gave the same everything you bought because its strategy is simple: that developers convert their products to work under the capricious specifications of their operating systems, which is 100% impossible to achieve. The result? Hundreds of dollars, even thousands, which go to the trash directly from your bank card.

So, are you going to continue to buy games for iPhone, iPad or Mac with this scenario? If Apple has already done it twice, does anyone doubt it will do it three, four, and as many times as it takes?

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