As technology progresses and with it the technical complexity of games as well, games require more and more requirements. However, there is nothing worse than seemingly complying with what the game asks for at a minimum and seeing that it does not work or is completely unplayable or complying with what is recommended and encountering performance issues. Why are the requirements for PC games wrong? And what would be the best solution for this?
Whenever a game appears in the market with a PC version, the minimum and recommended requirements to play the game end up being released. However, these are usually wrong or incomplete and lead to scares when reading them that should not occur. And most of this comes from misinformation from publishers and developers themselves, where while we know they can’t test all the hardware, what they have is the wrong approach.
How should requirements for PC games be given?
Obviously not in the way they’re usually given, because if they did it right, you wouldn’t be reading this article right now. To do this, Microsoft would have to make a benchmark that is found in all Windows installations. Which will not only detect the hardware we had, but also give our hardware a performance score and allow us to test it in different situations. That is, something like 3DMark in all its variants, but included as standard in the system.
How would that work?
- The requirements for PC games should give the performance we need cardinally, that is, a number, both in terms of graphics card and processor for the different resolutions. This would put an end to the absurd requirements that the minimum or recommended at Intel or AMD is two generations later than the other brand.
- The amount of RAM memory and video memory should be specified according to different screen resolutions and visual quality.
- The benchmark application database should be updated with the requirements required by each game that is going to be released and the end user knows whether his PC meets the requirements or not without having to try to install the game. Otherwise , also know which drivers are the best to enjoy each of the games to the fullest.
- The system should be based on a traffic light system, where there would be one for each resolution and visual quality:
- Red means the game cannot be played because the PC does not have enough power or a driver is missing.
- Orange is that it meets the minimum requirements, but not the recommended ones.
- Green is that it is perfectly playable and without problems.
The system would be completely transparent to the user, in addition, it could inform him which parts he needs to update and which ones do not. It’s an application that we wonder how Microsoft didn’t do, because it would allow users to place recommendations on the models of the various components they can buy to update their computer that meet the requirements of the most advanced PC games, or , at least with your favorites.