We see how Intel and AMD are launching processors integrating cores for artificial intelligence. We still know little about their uses beyond Copilot, but we can start to guess something. Automatic frequency adjustments or better load management on the processor could be some of the uses. In addition to these aspects, its use could be extended to video games.
Video games will become “intelligent”
We saw how Nvidia presented the technology ACE (Avatar cloud engine) which brings the NPCs of the games to life. They go from extras, with repetitive phrases and actions, to more intuitive and ingenious. It’s basically about giving new features to games that can generate a richer experience.
Allowing them to move “freely” around the stage broadens the experience. You’ll go from knowing where to find it to having to look for it in, say, a certain area. In addition, they will no longer have one or more fixed sentences, they will be a variation. There’s nothing more annoying than an NPC who always says the same lines.
For game developers, this is great, because it allows you to expand the possibilities of the game. In addition, the same NPC can offer you different missions or actions depending on the stage of the game you are in. There is little fun in completing a mission to find an item that is difficult at first, but halfway through the game it becomes very simple.
In addition, this could lead to having generative maps whose extent and characteristics vary depending on the level we have. The number of enemies encountered or the difficulty of the missions is adapted. We might also see variations in rewards depending on how well we managed to overcome all obstacles. Ultimately, it’s about making the game much more attractive.
AI can bring many benefits to the world of video games. Important changes for an industry that we see, in many cases, stuck in recurring and repetitive sagas with little innovation.
However, it has been present in video games for some time
Certainly, artificial intelligence has been used for a long time and has changed the way we play. NVIDIA DLSS relies precisely on artificial intelligence to achieve higher FPS in games. What it does is upscale images from a lower resolution using AI to get sharp images.
Additionally, NVIDIA also uses it in Ray Tracing. For this case, not all paths of light rays and their impact on objects are calculated, but a part. Based on these light interactions, it is simulated what the rest of the interactions with the rest of the objects would look like. This is because calculating all lightning strikes is extremely complex and would incur a huge computational cost.
The era of AI in games is beginning and the future looks very interesting.