To gauge whether a guard is really faster than another by playing there are a few things that should be rated onsite, but this exposes comparisons to users when they do not want to participate and which is only used in related updates.
Until recently, they offered a price that was highly controversial and whether we would deal with it in another article like GTG, but this time the trend has moved on to a more representative and "honest" parameter.
MPRT: The best way to measure reaction time
This parameter is born as an attribute of Motion Response Time
This is especially important for game monitors, where the images follow each other with high amounts of refreshments and, thus, additional refreshments are done simultaneously on the screen.
We can test the result in the BURUR Busters movement tests.
If the response time is too high and the FPS rate on the screen is too high, which will directly affect certain motion changes that will leave the trace type worse or lack of sharpness at least.
This is due to the fact that the MPRT is limited to the duration of the Update of each panel and structures.
Therefore, manufacturers use MPRT to damage the GTG, since the former measures the time this fade / deflection or trace ends.
Unwritten MPRT rule
There is a rule you will not see in any technical text, white or similar, because it is something the panel coaches are always commenting on and the professional players have just finished accepting.
The law says the MPRT monitor must be at least 4 times higher than the card's allocation time
Therefore, in a screen with 1 ms of MPRT, the minimum graphics card render time should be 4 ms, or something similar, 240 FPS. Therefore, panels with hertz are usually 0.5 ms today, achieving better results than those of 1 ms.
As such, MPRT is not the only price we will have to look at for gaming purchases, most of the time for both panel and pixel matrix not specified, so we will have to look at the corresponding updates they value to get an idea of which method to look best.