Imagine Capcom had a heated discussion about delaying the release of the new release of Resident Evil 3. Surviving the dreaded virus outbreak has become our everyday life now, so we probably don't need a game that offers much the same thing.
I’ll be honest: I wish they had. As someone who has been in the series for a long time and the expectations are very high for this installment, after all, it's amazing remake From last year's Resident Evil 2, this was the last game I wanted to play this week.
The slow pace of existential shock, the occasional episodes of extreme fear … my real life already offers a lot of that.
Which is a shame, more than anything, because Resident Evil 3 is great. It doesn't have a funny spark remake from last year, and suffers from a transition from Resident Evil sequences to another action, but this is also a great example of how to do it remake.
He plays Jill Valentine, one of the two characters from the original Resident Evil, as he tries to watch Rurbon City buried by the undead, in a story that is very similar to the events of Resident Evil 2..
The end of the problem? Nemesis, a giant armed monster sent to eliminate Jill and other members of the S.T.A.R.S.
He thinks of Mr X after a fantastic dental career, and without his good style, even though he brings his own flame.
But that is not the only difference. While Mr. X is a perennial threat to Resident Evil 2, Nemesis comes mostly from the straightforward, scripted ending that ends with the explosives.
Instead of paying attention to the rolling stairs that lie on the streets nearby, you should be on the lookout for the possibility that the old Big & Ugly is about to break through a wall, Kool-Aid style, distance fighting or heated competition. mad at the next event let you know that you have escaped, in the meantime.
The change from closed spaces to open city spaces is overflowing with tone. Avoiding Mr X generally meant traveling at high speeds along the roads that made up the Raccoon Local Police Chief, while installing the Democracy was more likely to keep your distance from crossing city streets.
There are plenty of zombies around to do this, which means you don't fight at all with Nemesis alone, and the new dodge action becomes an important tool to avoid large and small enemies. Lots of enemies and mean lots of characters, even though since you have to use them, the illusion of many resources ensures it's ephemeral for sure.
I will admit that I'm not finished with this campaign yet – self-care and survival are not particularly good sleep – but the whole perspective is different.
Installing laser-guided rockets is really scary, but it's not terrifying (statement: I'm willing to admit that I would be very scared if the rocket was calling to me now) and as a result, the impact of Neesis is barely felt from the same way.
I spent the rest of the game in Resident Evil 2 in fear that Mr X might come through the door at any time, but Nemesis is easy to forget in his absence. That makes Resident Evil 3 more manageable in these difficult spiritual times, but it's hard not to feel like there's something missing there.
Otherwise, the Resident Evil version is always there. You will collect colored jewelry to solve useless puzzle boxes, smile on the cutting surfaces with fierce soldiers and arrogant scientists, and spend a lot of time trying to decide how to use that green grass now or wait for the red to assemble it.
You will also have a new multiplayer mode for Resident Evil: Resistance. I haven't had a chance to try it yet, but it does promise multiplayer damage that can enhance the length of the base game.
If you can deal with it now, Resident Evil 3 will be available for PC, Xbox One, and PS4 which begins on Friday, April 3. Don't say I didn't warn you.
The decision
Resident Evil 3 follows the series & # 39; s tradition of upping the ante and offering up some of its awesome features along the way. Nemesis is bigger, lonely, and better equipped than Mr. X ever was, but its effect is scary, rather than much.
In some ways, Resident Evil 3 is a mandatory product as the last Resident. Its design is as complete as it was before, and digging into the ruins of the Racoon City-infested city is still satisfying, with Resi's usual encounters with arcane puzzles, resource management, and sophisticated twisting of the building and thus (des) comfort as expected.
You can read the first English article on the TechAdvisor website
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