Power without control is ineffective, a popular slogan that illustrates the fact that in many respects it is true. In a computer, whether it is overworked or not, it is called efficiency, which is the essence of every desired room.
With this offer AMD and SONY work on their PS5 SoC based on installed technology for obvious reasons and Ryzen 4000 laptops and is called "smart work".
AMD SmartShift: power consumption, power and power are now compatible
Efficiency and efficiency are something they have incorporated into Japan since childhood and as a result, their products tend to focus on those goals. We don't know what happened earlier in this case, either chicken or egg, when the idea came from SONY or AMD, but the end result is a new concept that will be launched first on the Ryzen 4000 Renoir of laptops and promises to make things even harder for Intel.
In the console phase the same thing will happen though the difference in the role between PS5 and XSX is higher. To summarize, the XSX will have an 8-core CPU at 3.8 GHz or 3.6 GHz if you activate SMT, while the PS5 will have the same number of calls but at 3.5 GHz with variable frequency and SMT always work.
But for your GPUs, XSX find out 52 CU at 1,825 GHz, which have consequences 12 TFLOPS according to the company. In turn, PS5 they were 36 CU at 2.23 GHz variable frequency and 10.28 TFLOPS computer power in FP32.
Data are compared since they found the same construct. The difference lies well with SmartShift, since Microsoft does not install it on its console. This technology converts the power between the CPU and the GPU to allocate larger amounts of hard work and thereby improve the frequency and efficiency.
Automatic, intelligent and above all organized
The Lyzen processor and Radeon GPU are required for AMD SmartShift to work. The power transfer between the two is completely automated and smart with a series of software-unsupported algorithms to better estimate the mean power distribution.
What is achieved with this is that the CPU and the Ryzen 4000 or PS5 GPU use the power from the shared bank, where the program's power is dynamically converted to the most demanding component, otherwise the GPU can consume more power than the CPU when you need it.
The determination of this technology means that the PS5 can choose to maintain a stable frequency at those 2.23 GHz and adjust if necessary due to low image load, not consuming it or by directly allowing the CPU to absorb most of its output and boost its performance. This has two advantages, a more stable temperature, more efficiency and a more personalized system at all times with this console compared to Microsoft.
Frequency variations are essential to maximize performance
It makes no sense, however, to keep the GPU frequency too high and running when we enter the interval of load level, when the CPU will need all the power to increase its frequency and performance.
The PS5 thus will split the heat load much better than the Xbox Series X and will allow gamers to have more control over performance at each stage of the game. This technology has another important advantage compared to that brought by Microsoft: it depends largely on the existing heat.
While the XSX operates at constant frequency without reducing that amount, the PS5 can adjust it based on parameters such as extreme temperature, for example, in areas of high value. This keeps Hardware safe and at the same time fan or fans at the bay.
Since we don't know from the SONY refrigeration system, we wouldn't know if it would be as solvent as Microsoft and if it had to switch to lower frames, it probably wouldn't, but at least we knew this would be possible if, for example, temperatures were around 35 or 40 degrees. .