Since the launch of the Xbox Series S We’ve heard a lot of criticism about the console, and it’s a piece of hardware that doesn’t represent all the power that this generation’s consoles can offer because it obviously has a reduction in performance as well as price, which prevents to optimise well, the games. The latest person to report this issue is Scott Junior, the CPO (Chief Product Officer) of Funcom, the developer of Dune: Awakening.
The midpoint of the current generation of consoles is getting closer and closer, a time when the main companies that sell this type of hardware must start launching new products that offer more power than they currently have due to the technical demands of the most anticipated next years. games. And the problems that the consoles of this generation have in running new demanding games are increasingly visible, and even more so if we are talking about a console that has practically a third of the power of the Xbox Series X.
Less powerful hardware makes it difficult for developers to optimize games
As could be imagined from the beginning, game creators have a series of quite big problems when it comes to optimizing the different titles that can be found on both PC and consoles. And it is usually difficult for a title to reach a stable 60 FPS on a console due to the technical limitations they may have compared to high-end computers created specifically to play, mainly due to the graphics they integrate, as we well know.
It is even more complicated when the optimization must reach a console of completely different power compared to the other of the same company, and that the Xbox Series S is a console that as such was not created with the aim of running games locally, but as a project to take advantage of cloud functions. It is a type of hardware that allows many users to play without problems titles that do not require too much optimization, but Dune: Awakening is one of those that has the most problems in this case.
Scott Junior mentioned at Gamescom that they managed to get the new Funcom game running at a stable 60 FPS on the Xbox Series Series Ssince as we well know they have 4 TFLOPS while the Series X has 12 TFLOPS.
“That’s one of the reasons why we’re releasing the game first on PC. We have to optimize a lot of things before we release it on Xbox. But yes, Xbox Series S It’s a challenge.
In a way, Unreal does a lot of the work for us. What we do the most is optimize assets and use various technologies, like FSR and others, to render the images. “We want the game to look impressive at the high end, whether you have a 3070 or a 4090, but we also want it to look good at lower specs.”