On June 6th we will finally have the new Zelda in stores, a tears of the kingdom who comes to give us back the time lost since the last match. Almost five years in which everyone who has completed the first Switch title has been orphaned by the adventures of Link. Now well, what can we expect from this new episode of one of the most famous franchises on the planet?
The trailers have already warned us
The fact is that almost from the beginning of the development of tears of the kingdomwhen they started posting images of what it might become, it became clear that the Japanese had decided to follow the same path, at least in terms of the visual aspect, which was seen in 2017 with The Legend of Zelda Breath of the Wild. What is surprising is that they come out to recognize the obvious. Because?
Well, one game can be aesthetically similar to another but have nothing to do with it. For example, in the Zelda universe, we have The awakening of the wind for GameCube with a very clear and original visual style but then we enjoyed for Nintendo DS two cartridges which are real masterpieces, like Phanton’s Hourglass there Spiritual tracks. All three have many playable differences despite this graphic line that unites them all.
Well, in this case The Legend of Zelda Tears of the Kingdom It surprised us that the game’s lead, the legendary Eiji Aonuma, came out to claim that while they were developing it, came to have, him and his team, a Already seen as if they were still with breath of the wild.
Things continued to run the same course
In a curious post on Nintendo’s own official blog, Aonuma just said that “we were supposed to develop something different but everything we did felt similar to what we had done before. But as development progressed, we looked at the game as a whole and sometimes found that these things suddenly took on a different shape because of the new stuff we added.
Even so, they couldn’t get rid of the feeling that they had already seen what they were working on, which was interpreted as things being in their place, surely, because they came inherited from breath of the wild. Hence the team’s attempts to end this sense of Already seen looking for new mechanics and elements for the game even if in the end many of them will end up sticking around.
“We often experience a strong Already seenespecially in the early stages of development and we believe that it was mandatory to transform the way the game was perceivedor as much as possible. We worked hard with that goal in mind, but once we got to a certain point, we were able to identify areas that would lose their appeal if we changed them” regarding breath of the wild.
So when you watch the new Zelda trailers, you see that, it seems, very little has changed but does it really matter? Nintendo has had times before when its Zeldas were more or less the same as the previous ones and they haven’t stopped being complete hits.