A few days ago the game God of War received an update that allows the use of the new AMD FSR 2.0 technology. This new technology allows to improve the FPS rate and with an improvement of the image quality compared to the previous generation. Now they tested the game God of War with FSR 2.0 active in 1080p resolution with a Radeon 660M graphics cardwith an interesting performance.
AMD FSR 2.0 technology has improved significantly over the first version of this technology. This new version sacrifices some FPS to offer better image quality. Currently, it more or less matches the performance and graphics quality of NVIDIA DLSS 2.3.
This is how God of War performs on an AMD Radeon 660M with FSR 2.0
Run this game which adds the new AMD scaling technology, on a dedicated mid-range chart, that doesn’t give much data. Logically, performance will improve, but pre-run performance with FSR 2.0 should already be good. Without a doubt, it is interesting to see how it behaves with more discreet solutions.
TechEpiphany, a YouTube channel, tested God of War with FSR 2.0 on two laptop graphics cards. The first solution had a Ryzen 5 6600H APUs 6 cores and 12 threads with a Radeon 660M. This graphic has 384 stream processors and a frequency of 1.9 GHz. This is more or less the same graphic as the one built into the Steam Deck console.
God of War has been tested with FSR 2.0 at a 1080p resolution in fashions Balanced and Performance. For both cases, the performance was very good, offering a rate above 30 FPS, offering a certain fluidity. Note that in balanced mode there were some FPS drops.
Note that in balanced mode, the game runs at 635p resolution and jumps to 1080p. For Performance mode, it runs at 540p resolution and switches to 1080p.
We must indicate that the game God of War requires at least a Radeon RX 5700 graphics card. The Radeon 660M, in terms of performance, falls far short of the minimum requirements for this game. The fact that we can run the game with such a simple graphics card is something truly spectacular.
The strength of FSR is that it does not require dedicated hardware.
Even though AMD’s technology lags behind NVIDIA’s upscaling technology, there’s something very cool about it. The technology developed by AMD does not require additional hardware, while that of NVIDIA requires Tensor Cores. Requiring no additional hardware, it can be run on virtually any graphics card.
According to AMD, it can be run on Radeon RX 500 Series and above graphics and NVIDIA GTX 10 Series and above graphics. Theoretically, this technology will also be able to work on Intel graphics, although they are not yet commercially available.
The evolution of FSR, between the first version and the second, is remarkable. Graphics performance has been sacrificed a bit in favor of better image quality. This allows it to compete with NVIDIA technology.