Monster Hunter is one of the most iconic sagas that can be found in games coming from Japan, and this saga has managed to captivate a large number of players both inside and outside the country of origin. Today, Capcom has developed Wild Monster Hunterswhich will be the next game in the saga, a title that seeks to give players back the experiences they were able to live with the launch of Monster Hunter World, the title that managed to become one of the greatest references of the saga.
We already knew about the launch of Wild Monster Huntersand it was too big a news for Capcom not to announce it before being able to see it at Gamescom, but it is true that at this event we were able to see in person a little of what the title can offer us. And in addition to having a series of devices to test the game, there was also a public presentation throughout the day so that everyone who was present at the event could see what the game was going to offer, and we spent a while watching it so that we could tell you what this new title will be like.
Monster Hunter in its purest form, this delivery will be a success
A few years ago we saw how the launch of Monster Hunter World managed to become one of the most talked about topics, and it was a title that managed to break a large number of barriers, which brought many users who had never played this saga before. join us and do some to see if it was as good as they said. And one of the biggest problems with this title is the fact that it had an exclusivity that did not allow a much more mainstream audience to access the saga, making it the first title to arrive on PC.
Now, Capcom wants to try to replicate and even surpass the success of that title with Wilds, the new game in the saga that will tell us a story of monsters and human beings in a world with two faces: one in which the territory is harsh and merciless, where monsters fight for scarce resources, and another where the land is prosperous and full of life. This will favor one of the great mechanics that the game will present, the dynamic environments in constant evolution that it will have.
If we add to this the different new mechanics that the title will incorporate, as well as a combat system that has made it a unique game that will be pol ished to the maximum to offer both a challenge and a great capacity for fun to all players, we have the perfect game for any user who likes Monster Hunter, and even for those who want to start playing without practically knowing the saga.
The gameplay, which has always been its strong point, is now improved.
Since the launch of the first title of Monster HunterIt is clear that one of the things that has most managed to attract the attention of users is the playability that these titles offer, and that is that the extremely large weapons with animations taken from what it is, a fantastic title, combine perfectly. But it is true that one of the advantages offered The savages It’s the fact of completely refining everything that we saw in the previous games, whether it’s at the level of combos with weapons or directly the functioning of the enemies.
As we well know, Capcom has released a series of videos explaining how each weapon works, you can find them on their official YouTube channel, but it wasn’t until they presented it at Gamescom that we were able to see what the game itself is like. . And one of the things that surprised us the most to see live is the way in which the enemies interact with the players, since in the rest of the games of the saga we could feel that the monster could have a fairly clear objective, only one player at a time. over and over again.
This, from what we have seen, changes a lot in the new title of the saga, and although it is true that the attack patterns of the huge monsters that we will face have hits on a single target, it is worth noting that there are many more to attack the entire group. This greatly changes the way we can play with our companions, since it will force us to be even more attentive to everything the enemies do if we do not want to fail the mission.
Enemies, bigger, more impressive and with much more charisma
It is clear that the most important thing in Monster Hunter is its enemies, and as we can imagine, the title, so called, focuses practically its entire story and gameplay around what these huge monsters are. In previous editions of the saga we have been able to see how the design has evolved to become the most important thing in the game, and it is clear that in Wilds it will be no different, since some of those that we have been able to see are probably among the most impressive currently in the video game.
In general we see that the company wants to create a game that lasts a long time, and it is probably the title that will have the most influence on the saga after World, since it combines the mechanics that we saw in that title, with Monster Hunter Rise and much better graphic capabilities than those two games. In itself, what we must be clear is that it is a game that still has the essence of the saga, but that manages to perfectly adapt all the technical aspects that can be found in next-gen video games in the most unique way that can have.