The popularity of the Epic store has grown steadily in recent years, to the point of currently having a great rivalry against Steam.
In both cases, these are based on a web application that serves as a laptop for their services. But the Epic store appears to be using a huge amount of CPU resources, which has alarmed several users, especially those using AMD processors.
Epic Games launcher heats up on AMD Ryzen processors
The problem with Epic Games Launcher is that it seems to consume more resources than it should in the system, even when we are only browsing the store or our game library. This was known thanks to the impressions of some users via social networks:
I took a look at my 5900X, 64 ° while browsing YouTube, closed the EGL and it went down 20 degrees.
Same thing happened to me, with a 590X I sat down to watch YouTube, downloaded Cyberpunk. So a friend sent me a link to this thread, I looked at the temperature, 62 degrees, I closed the EGL and it came down to 42 degrees.
In my 2600 it is 46º while watching YouTube, I thought it was not bad consumption. I left the Epic Games launcher and it immediately dropped to 38 ° and eventually to 35 °
As you can see, the Epic Games launcher increases the consumption of AMD Ryzen processors at an additional 20 ° C as well as the increase in the use of certain threads, which affects the overall temperature of the processor in every moment.
As of yet Epic has not released a patch to fix this issue, but it seems to affect AMD Ryzen users in different builds of the architecture and we don’t yet know the reasons and what might lead to it. EGL consumption such degree the resources of these families of transformers.
Epic Games launcher is spying on us and is poorly optimized
Apparently, Epic Games Launcher is sending a huge amount of data from its customers, up to 14 times more data than Steam and GeForce Experience, from the executable EpicWebHelper connects to the following server, at least for US users:
tracking-website-prod07-epic-961842049.us-east-1.elb.amazonaws.com
It is assumed that the link to which the file points EpicWebHelper, as well as the amount of information collected depends on the region the user is logged in to, apparently the file would be linked to the Epic Games Launcher browser, as it would log into multiple service providers when we start the service.
The application uses 10% of the GPU when it is running in the foreground, even if it is not the main window, while the CPU consumption varies between 3% and 6% depending on whether the advantage is maximized or not . Hence, the app is poorly optimized compared to its direct rivals and therefore consumes a greater amount of resources.