In recent years we have seen that the majority of games developed by larger companies are more likely to have a style of chart extremely realistic, often leaving aside those that have more character because they are unique. This is why we can think that the hyperrealism knew how to become the new graphic standard for many video gamesBut is this really the case?
When we think of triple-A games, it’s normal that the first thing that comes to mind is high capacity printing house that they offer in most cases, being able to show characters and environments that seem extremely realistic. In some cases this can be a good thing, because it provides great immersion, but there are also times when because of this we lose a fundamental factor of video games, the unique artistic style that they can offer.
What is hyperrealism in video games?
To define this artistic style it is not necessary to go back to its beginnings, because from the name itself it is very easy to understand how it works and what it seeks to express. Ultimately, it is an artistic form of reality, that is to say an approach as close as possible to what we can see in real life, whether at the level landscapes, environments as well as characters and in general any type of object there is. is in video games.
In recent years we have been able to see how the games of the largest companies have made changes compared to the models that we could have of all these assets, although in general the sagas that had some sort of chart Only some have not adopted this style. In the case, for example, of games that seek to offer an experience closer to reality, it is obvious that chart have progressed in such a way that they have reached the point of representing this style hyperrealistic.
This allows in many cases to have a much superior gaming experience, since for example in tactical shooter games, a realistic approach generally offers greater immersion, although as we have seen with Valorant, this does not is not always the only possible style. appealed. The large number of indies that have enjoyed success in recent times don’t really stand out for their hyperrealistic graphicswhich has led many people to think that what companies that create triple A games offer in terms of chart
So has it become a standard?
We can really say that it has become a kind of graphic standard, but only for certain games, because usually this type of design requires a lot of investment, since it takes a lot of time and having the necessary materials as well as real actors to be able to create models as similar as possible. That’s why, for businesses that can afford it, it truly is a standard.
But as we explained previously, this type of graphic style does not imply that a game is better or worse, since ultimately it depends on what we are looking for, for example, having a design is not the same thing hyperrealistic in a kind of game FPSwhat in a MMO. And in the end in certain genres it is more complicated to use this style chartnot only because of the performance issues it can cause if not optimized well, but also because of the way the game world itself is represented in general.