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In gaming monitors, what is the FRC and how does it help improve the colors?

colors, FRC, gaming, improve, monitors



Best guards

Current game monitors demand the best quality and best color representation within the best matches based on the manufacturer's benefits. So, we can get different monitors for different panels depending on bits: 6, 8 or 10 bits. Each panel technology tends to use one or the other, but then the costs increase substantially over certain distances, in order to reduce this effect called FRC or Frame Rate Controlbut what exactly?

Reducing costs by providing technology that allows them to appreciate the excellence and benefits of a superior has been the challenge that field scientists face and choose among the various types of panels.

The solution will arrive soon, not without problems, at FRC or Frame Rate Control, a technology that is now available in almost all types of panels, especially in TNs.

It's all based on the color and light of our eyes

bits

In games it's not important from a functional point of view, but with image or video editing, a panel that represents as many colors as you can and in a very honest way is a surprisingly big difference compared to one you can't find. .

Players are not freed from this kind of technology, but color representation is in the background, especially when we consider FRC.

Control Frame A framework is a technology that allows for the highest quality and color representation in panels with low resolution or telecommunications, as is the case in the case of TN mentioned earlier.

8 bits vs 10 bits

Depending on the color level of the pixel, the FRC controls its output or aperture in different frames and with your algorithm is able to represent the maximum number of colors of the sub-panel of trees.

Basically a wither, a screen that generates additional colors that the panel cannot reproduce based on a series of adjacent pixels, enabling us to display a color that can be represented as a unit.

The FRC has a partner: blur

Flickering

It is not surprising that game monitors currently have many cases of anti-flickering technology, that is, anti-erosion. And that triumvirate representing cost-quality-speed in gaming panels brings a headache to both panel manufacturers and integrators.

If we want a higher amount of hertz we have to choose TN and secondly to VA, the difference between them is higher in benefits. On the contrary, VA is too expensive to build to achieve high FPS levels, TN being the cheapest technology.

The problem is that most of the TN panels 6 bits if we want them to be bought with public money and only the ones in charge 8 bits natives Therefore, FRC is needed to improve the color representation, so that the user can be provided with rich paint at a lower price.

The problem is that the temporary conspiracy introduced by the FRC produces obvious psychological blurring, because we pass each frame to introduce new colors that the panel cannot show.

The highest amount of hertz, competitors for small panels

FRC vs no FRC

At a low rate of hertz gaming or performance, the blur will become more and more visible to the human eye, which works from monitors and television.

Therefore, it is important to select a line with a traditional 8-bit or 10 panel, because the risk of blurring is greatly reduced and if you have anti flickering, it is completely removed.

Low quality panel currently in use 6 pieces + FRC + anti flickering, and even though the color effects are poor, there are still differences compared to the top panels. The advantage is that its price is greatly reduced and they can now be more expensive for higher hertz levels for players.

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